CABINS entry by antoniobosi

The basic idea is to create an image where there’s a clear contrast between the human’s and the nature’s craft.

I’ll build a concrete home cabin, covered by brass plates giving the illusion of a gold plated box just posed in the woods. I will decide in the final stages the aging of the brass. For the interiors I’ll use few basic materials, probably raw concrete walls, wood planks for the floors, stone and shinny metals for the furnishing.

I’ll use Maya to modell the entire scene, Quixel Suite (ddo) for texturing, Megascans assets and Arnold for the final render.

I did some sketches (I’m not a very good hand painter) to have a basic layout. I also did some grass render tests using megascans.

CABINS entry by Xplorer

i started by drawing and rougly composite refs directly into something that would work and set potential storys. A moment of the day in a particular and unusual place, to later work on the realism of it, to provoque a strange sensation, let peoples feel that this could be real.