CABINS entry by flyman

This plan, I choose the location in Wudang Mountains of China, the surrounding environment as far as possible back to nature. I like LUMION software very much, so I choose LUMION to show my cabin.

CABINS entry by aarcsi

Hy all, I am very glad as the final deadline was extended, so I have a ’re-chance’ to finish it on time 🙂
In the very beginning, the location came in to my mind: a lake between huge mountains with several small, rocky islands, with pine trees. I think the ’picture’ of that site is coming from my childhood: how I imagined some of the classical indian-story sites. And also influenced a lot by the movie: ’Spring, Summer, Fall, Winter… and Spring’. I was looking for a long time reference images, but none of them gave me back correctly the feeling and the atmosphere, but I show the closest matches on the [1] picture.
My concept for the cabin was strong also from the beginning: it will stay in the water, and will connect to some of the islands by long peers. The first sketches, I made the cabin itself was also a simple shape: it a stretched empty box. I also thought about material: the ’ribbon was prefab concrete and that inside part was almost full transparent. I also made a little model from Lego – you can see on the [02] picture.
I also made the first white renders in 3dsMax, but after a while I realized, that I’m not too satisfied with that form. So I rethought the whole concept and I had my new idea: the cabin will be the extension of a very small, rocky island. The cabin form is a circle, with a little ’atrium’ in the middle, where the existing trees are. The body stands 6 separated elements – three of them will be closed and three will be covered but open and these two type will be varied one-by-one. The cabin will connects to the closest island by the long peer.
You can see ref images to my cabin itself [03], and process drawings how it builds up [04]. I also have made some viewpoints and the selected ones are shown on the [5] picture.

CABINS entry by Giovanne Souza

After completing the terrain and cabin modeling, I decided to use largely the assets available from Quixel Megascans in order to complete and compose the environment in the most natural way possible. Grass, stones, trees and branches assets were used, as well as composite maps using the incredible Quixel Mixer (which I’ll be speaking a little more about in the materials post). All assets were distributed using the Corona Scatter, which behaved very well with the millions of objects distributed in the scene.
Once the modeling was defined, I went to study lighting. I did tests with HDRI and Corona Sun in the most varied climates. After all, I opted for lighting using the Corona Sun, which brought an atmosphere closer than I could see in the site references (Chapada dos Veadeiros, Goiás, Brazil).
For the background, I modeled a hemisphere, with a Corona Light Material applied, without emitting light, with a HDRI from NoEmotion. Thus, I could control the background independently of the illumination, until I reached the results that were satisfactory to me.
Below are the images of the lighting and tests carried out so far.