CABINS entry by richst_za

So it’s been a while since the last update and much has changed.

I started the month off experimenting with different environment ideas to surround the cabin. My initial idea was to have a secluded lake house in a pine forest. I ran with this idea for a while but ultimately decided to drop the lake idea and focus on the forest aspect.

Having created a little scatter tool for Maya and after building up a library of plants it was quite quick to populate the areas around the cabin.

For the overall look of the structure I decided to go for a more distressed concrete look and feel. I found this allowed the cabin to sit better in the environment and made more sense as I wanted it to feel like it exists in a fairly rugged terrain.

I have a few more renders to get through in the last couple of days before calling this project done. Looking forward to getting some sleep when it’s all over 😛

entry by pjmielnik

Yulio link: https://www.yulio.com/2f6STII6LZ

This is my final entry. As I wrote in the first one, the goal for me, besides creating good quality pictures, was to use this challenge as a motivation to learn Unreal Engine. For me it was also the first time working with Megascans to this extend.
I made two 360 panoramas that show the cabin from two different perspectives. The Tower Studio was designed by Saunders Architecture and it is located on the Fogo Island. I tried to make both panoramas very different from each other and show not only how the building’s shape changes according to where it’s seen from but also how much the island’s landscape can vary.
Additionaly I made a couple of screenshots that show some interesting details. I didn’t do any post processing in Photoshop, all pictures and the panoramas are straight from Unreal Engine.
It was a great learning experience for me and I think I am quite happy with the results. I am still a beginner with Unreal but I think I managed to touch it’s potential and will continue learning it.
Thanks to Ronen for the challenge, I had a lot of fun.

entry by oliverhessian

The project has adapted quite a lot over the course of the challenge. Starting off with the idea of a swimming pool floating in the trees and imagining a house to go with it, the main concept was not wanting to choose whether you sited the retreat on the forest floor, in the canopy of branches and leaves or floating above the forest looking to the horizon.

The initial design was a pragmatic use of shipping containers on a pulley structure system using the living areas to counterbalance the sleeping areas. I felt I was getting a bit tied up in the pragmatics for a concept so I redesigned the cabin looking more at quality of light and space inside to lead the way. My focus was oriented primarily around the design of the cabin to start with. I don’t have much experience in environment design and not having a real site in mind I tested a few ways of making a realistic terrain, with several failed attempts at terrain generation I settled for some newly aquired polymodelling in 3ds max as the simplest solution.
Eventually I had something to work with that followed some initial sketches of what I imagined the main camera view being. I then started texturing and populating the terrain using Forest Pack and some assets from Quixel.

The main issue I had after everything was getting the environment to extend to the horizon. This didn’t matter so much for the still images as I could edit this part but for the spherical renders this wouldn’t work, especially as the images Yulio produced didn’t like being tampered at all. The house crept closer to the water to enable a better view of the design however the original concept was to mask the support structure within the trunks of the forest and have more “garden” space between the house and the beach but I’m happy with where I got the project to in the end.

entry by pjmielnik

Yulio link: https://www.yulio.com/2f6STII6LZ

This is my final entry. As I wrote in the first one, the goal for me, besides creating good quality pictures, was to use this challenge as a motivation to learn Unreal Engine. For me it was also the first time working with Megascans to this extend.
I made two 360 panoramas that show the cabin from two different perspectives. The Tower Studio was designed by Saunders Architecture and it is located on the Fogo Island. I tried to make both panoramas very different from each other and show not only how the building’s shape changes according to where it’s seen from but also how much the island’s landscape can vary.
Additionaly I made a couple of screenshots that show some interesting details. I didn’t do any post processing in Photoshop, all pictures and the panoramas are straight from Unreal Engine.
It was a great learning experience for me and I think I am quite happy with the results. I am still a beginner with Unreal but I think I managed to touch it’s potential and will continue learning it.
Thanks to Ronen for the challenge, I had a lot of fun.

entry by oliverhessian

The project has adapted quite a lot over the course of the challenge. Starting off with the idea of a swimming pool floating in the trees and imagining a house to go with it, the main concept was not wanting to choose whether you sited the retreat on the forest floor, in the canopy of branches and leaves or floating above the forest looking to the horizon.

The initial design was a pragmatic use of shipping containers on a pulley structure system using the living areas to counterbalance the sleeping areas. I felt I was getting a bit tied up in the pragmatics for a concept so I redesigned the cabin looking more at quality of light and space inside to lead the way. My focus was oriented primarily around the design of the cabin to start with. I don’t have much experience in environment design and not having a real site in mind I tested a few ways of making a realistic terrain, with several failed attempts at terrain generation I settled for some newly aquired polymodelling in 3ds max as the simplest solution.
Eventually I had something to work with that followed some initial sketches of what I imagined the main camera view being. I then started texturing and populating the terrain using Forest Pack and some assets from Quixel.

The main issue I had after everything was getting the environment to extend to the horizon. This didn’t matter so much for the still images as I could edit this part but for the spherical renders this wouldn’t work, especially as the images Yulio produced didn’t like being tampered at all. The house crept closer to the water to enable a better view of the design however the original concept was to mask the support structure within the trunks of the forest and have more “garden” space between the house and the beach but I’m happy with where I got the project to in the end.

entry by pjmielnik

Yulio link: https://www.yulio.com/2f6STII6LZ

This is my final entry. As I wrote in the first one, the goal for me, besides creating good quality pictures, was to use this challenge as a motivation to learn Unreal Engine. For me it was also the first time working with Megascans to this extend.
I made two 360 panoramas that show the cabin from two different perspectives. The Tower Studio was designed by Saunders Architecture and it is located on the Fogo Island. I tried to make both panoramas very different from each other and show not only how the building’s shape changes according to where it’s seen from but also how much the island’s landscape can vary.
Additionaly I made a couple of screenshots that show some interesting details. I didn’t do any post processing in Photoshop, all pictures and the panoramas are straight from Unreal Engine.
It was a great learning experience for me and I think I am quite happy with the results. I am still a beginner with Unreal but I think I managed to touch it’s potential and will continue learning it.
Thanks to Ronen for the challenge, I had a lot of fun.