After defining the location and composing some scenes still in the sketches, I set out for 3ds Max to better define the proportions of the cabin and its surroundings, through a basic model.
I tried to keep in the model the same cameras that I created in the drawings, always evidencing the landscape that surrounds the cabin.
For modeling the environment, I used 3ds Max’s Displace Modifier with an applied fractal map, and then, I adjusted some points using Paint Deform from Max’s Graphite Tools.
Nice start Giovanne. I look forward to seeing more.