Tomorrow 2019 Challenge entry by [email protected]
This is the texturing and shading process. Two or three more textures were composited using Corona mix with a base material and in other cases, a Corona layered material was used.
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See Entries & Join! About ConvertedThis is the texturing and shading process. Two or three more textures were composited using Corona mix with a base material and in other cases, a Corona layered material was used.
The Stockholm public library lighting work in process:
This project was started off with setting up the lighting and the application of a base material over the building model provided. My renderer of choice was Corona renderer which I perceived its Lightmix features would serve the purpose of setting up the early evening lighting and with its flexibility of use, would enable me to quickly explore possible variations that I sought.
The choice of an evening scene sets the right mood or atmosphere under which the Stockholm library would be ‘projected’ as an imposing edifice – being an undoubtedly a historical monument. As with the temperature, intensity and direction of the light – Corona Sun and Sky, the positioning of the building from the perspective it was viewed was also considered. The other views explored were all based on ‘the rule of thirds’ to attain a ‘point of interest’ so to speak.
Starting off modelling basic props such as simple building structures, mail box etc. Some other models were imported into 3ds max and the renderer of choice was keyshot. This was to speed up of the workflow and meetup with the challenge’s deadline owing to my late participation.
For the materials in the scene, I figured this will be an opportunity for me to delve deeper into Keyshot’s material graph system. The procedural texturing process in this case, served as a study. Though creating overly complex materials was not intended for this project.
Cut outs of trees, plant life in general and people were to be used in the composting stage (in Photoshop) of the project.
Though a few props were placed in the scene, there was the challenge deciding what prop would be of cultural and social relevance to the surroundings of the building. Searching for reference photos of the school itself was a tedious affair; asking questions if a car within the school’s premises would be appropriate and the type of outdoor furniture would suit its surrounding.
So I opted for less of the props risking my scene to tilt towards being ‘bare’ in a manner of speaking.
This entry for the TMRW challenge entry explores the use lighting techniques and developed compositing pathway for creating an imposing photorealistic final render. To place this unique building though simple in its outward structure, in greater light, a certain mood in composition was to be attained; something of a cinematic feel for the final image.
Such a visual style would be deemed as satisfactory as certain aesthetics could be achieved.
The first stage of the process was to experiment with different lighting conditions with the entire scene assigned with a base material for a simple evaluation of test renders. These renders were run to discover the right ‘atmosphere’ so to speak, for a more compelling scene.
The scene was lit by Hdri maps ranging from a bright mid-afternoon to late evening skies. Attempts were made to capture a certain mood with the desired lighting setup. A certain kind of radiance was sought to create a kind of aesthetics for the building with less imposing and understated structural features – of course, in my opinion.
Another aspect of the experimental phase pushed through, was exploring camera angles. Getting the desired perspective for an angle’s that was to be of visual interest.
For the default and custom materials, Keyshot’s (the render engine of choice) material graph was employed in this case.