The challenge of Tomorrow entry by UNBOXED

The health measures taken in order to control epidemics, biological attacks and climate change have resulted in the expansion of alternative sports such as drone races, since large gatherings are restricted. The industry of e-sports is bigger than ever, and races through city centers have replaced old sports events.
The idea is to portray Hudson Yards as a background for the race. While the area is designed as a top commercial and working destination, different activities will also take place, and the public space will be updated to accomodate this type of new events.

I don’t imagine the area or the buildings will look very different in 20 years from now – I live in Madrid and as an example, the Madrid Rio project took around ten years to complete. But the public space will be colonized by new elements, like public transport pods, health metrics stations, touch surfaces to buy groceries while you wait for your transport…I also see the cities in 20 years from now without the need for proper roads or traffic signs, since all transport inside cities will be restricted to AI vehicles, in a much more limited road network.

I still have to polish the idea, but I have started looking for interesting camera angles to show the race ambience. I also want to develop a very dense atmosphere, so I will try to play a bit with fog, volume shading, etc.

CABINS entry by UNBOXED

I have started to work on the project itself, mainly doing some sketches and thinking about how to break down the complex model for the Bernall sphere.
The main problem right now is to keep continuity in the world, with enough detail; I will probably use some water extensions to cover problematic areas, and also use it as a nice coast line.
I have been playing around with Gaea, very promising but quite limited at the moment, to create some terrain areas. And looking through megascans library, I believe the bimoe of this world will be heavily inspired in Canadian landscape.

CABINS entry by UNBOXED

Hi all! Finally I was able to take some time to think a bit about this challenge and what to work on. Since the theme is quite open, and it ask us to create a fully inmersive experience, pushing the boundaries…I started to think about how to create an environment in which you would be abolutely inmersed, and the space settlements concepts started to came up.

We have seen these kind of imaginary settlements in sci fi movies and books such as interstellar: a human creation that replicates a natural environment in a torus, sphere or cilinder flying in the outer space. In Westworld, entire villages, canyons and valleys are created to allow visitors to live an inmersive experience in which every aspect of that world is engineered.

I am still figuring out what kind of landscape I would like to show in the sphere, but the main idea is to create a Bernall sphere (https://en.wikipedia.org/wiki/Bernal_sphere) that is being used for holidays in a dystopic future: planet earth´s forest and natural environments have been replaced by industries and cities, and humankind has expanded to space colonies. Thanks to bio engineering it is possible to create natural environments contained into Bernal spheres, and the wealthy pay large sums to be able to go on holidays and enjoy a pristine beach with palms or a snowy peak, as their great-great grandparents did.

On the technical side, I will be using old pen and ink sketching, 3dsmax, Corona, Itoo Forest Pack, Photoshop, terrain creation tool to be defined and I look forward to make use of the megascans assets.