Tomorrow 2019 Challenge entry by lukytaarvin1

Shader
I focus too much on the exterior scene compared to the interior scene. I did a lot of shader experiments on exterior one. I used to only use simple settings for shaders and now I feel challenged how to use multi layer and composite on the exterior view that I used to work with using Photoshop. I learned a lot through Bertrand’s website on one of its 3d projects.
Lighting
on the exterior I clearly use the corona render’s sky light because of its simple settings and for the interior I plan to use light with a slight smoke effect and the god rays effect to make it look a bit dramatic.
Modelling
I do a lot of modeling for exterior scenes such as street lights, flagpoles, railings, and some other modeling on the environment around the building. Some of the models I’m not working on are cars and vegetation. For the interior, I only work on bookshelves and light boxes and the book is from my library.

Tomorrow 2019 Challenge entry by lukytaarvin1

hello everyone … in this competition I plan to use a cool and slightly wet mood. In some references I took on Pinterest I would use elements on dry asphalt roads and on leafless vegetation. In addition, I was also inspired by one of the works of a N Machine visualization company that prioritizes photo realistic than a dramatic photoshop editing.