Crowded Challenge entry by Hojjat Madhouran
software that I used for this project:
3ds Max: Modeling,base software
ZBrush: adding extra detail,unwrapping
SpeedTree: Trees
V-ray: Lighting,shadering,rendering
Nuke: Post production,works with 32 bit images
Substance painter: Texture creation
Photoshop: texture creation,post production