CABINS entry by Ryan Dashkevicz

Sweet Solitude, my Cabins entry. I enjoy participating in these challenges. Its also a great excuse to build out my personal library and build skills that I normally don’t flex. These images were rendered in Unreal Engine. I made some blueprint “code” to step through the scene and render each camera as a panorama. I rendered some of the views as night and day shots as well. It was a pleasure using the Megascans for this project, the quality is really amazing and works well with UE4. Yulio link here : https://www.yulio.com/nFOcKeLACC

CABINS entry by Ryan Dashkevicz

After taking a quick look a some inspiration imagery, I blocked out the form in Sketchup. Once that was done I imported an fbx into Unreal engine and sculpted a quick terrain that compliments the shape of the cabin and painted dense foliage around the site.

Tomorrow Challenge entry by User-20738395

I started by creating an interesting environment for the subject building to sit in, creating a misty forest with an eerie atmosphere and exploring it until I settled into a dramatic view and composition. With this as a start, I can now tailor the world to fit the view.

Most of the assets I had on hand, but the forest floor texture was 3d Scanned with my trusty Canon D80 and Agisoft Photoscan and baked to texture sets. The result is a high resolution texture with about 4m square of coverage!

Sketchup was used to model the structure for its ease of use and speed.

I am using Unreal Engine to render the scene because I want to try it on different projects to see how far I can push it. I am pleased to say that although I have only scratched the surface, I am able to explore different artistic directions and have great control of the environment.

Epic has released many assets that have come in handy as well and I am eager to see what I can glean from them.

Tomorrow Challenge entry by User-20738395

I started by creating an interesting environment for the subject building to sit in, creating a misty forest with an eerie atmosphere and exploring it until I settled into a dramatic view and composition. With this as a start, I can now tailor the world to fit the view.

Most of the assets I had on hand, but the forest floor texture was 3d Scanned with my trusty Canon D80 and Agisoft Photoscan and baked to texture sets. The result is a high resolution texture with about 4m square of coverage!

Sketchup was used to model the structure for its ease of use and speed.

I am using Unreal Engine to render the scene because I want to try it on different projects to see how far I can push it. I am pleased to say that although I have only scratched the surface, I am able to explore different artistic directions and have great control of the environment.

Epic has released many assets that have come in handy as well and I am eager to see what I can glean from them.

Now, that I have a concept laid out, lets see what I can build around these bones.