Tomorrow Challenge 2018 entry by User-90217759
Final entry for TMRW 2018 challenge.
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Now I created materials for all entities in scene. The most tricky part on this, was create realisitc corten facade.
Then I setup render settings (samples, exposure, color managmnet, …) and render the scene.
Adding details to model for more realistic look. For example interior details in main building, ivy on old buildings, exterior lamp….
First, I made some research on internet about the building. Looked on a lot of photos, building plans and try to get better knowelage of this project. Before I place a camera, some geometry fixing was needed after import to blender. Then I paced a camera to position which work best for me. For picture size I choose a traditional photo format 15x10cm. Last thing I did in prepared work was lighting the scene. I didint want nice blue suny sky, with sharp, contrast and dynamic shadows. I see this all the time in visualization and I think this is not the most common wheater for northen Europe. Thas the reason, I made mornig overcast sky with very soft and light shadows.
After few days I came back to project and decided to change camera view a bit. I want to create winter day without snow with blue sky, maybee with litle morning fog on the ground. I added foliage to scene – shrubs for green fence above stone wall, birch trees (without leaves ofcourse, winter is coming) and grass. Then I added some details to interior and started create materials.
My intention was to create sunny lighting with a clear sky.