Tomorrow Challenge 2018 entry by User-14412875

After looking at photos of the project, I developed a vision and color pallet in my head. I wanted minimalist almost monochrome cold image with the corten facade being the warmest element. I decided to go with cloudy almost overcast mood.

After deciding on mood, I roughly gave materials to scene, because I believe it is difficult to judge light by clay model. I picked and HDRI map from Vizpark collection, with overcast skies and sun seeping through clouds.

I had extra challenge due to time limits. When I started, I had only 3 day to complete this image. So I couldn’t afford to detail very wide area. This pushed me to search for good composition with less visible area, but still being visually rich and compelling.

After setting light and angle, I detailed materials. The hero material, is for sure oxidized panels. I created procedural texture based only on two bitmaps. Stains of oxidation and burnt out areas are controlled by specially dedicated splines, i.e. they are parametric. I also paid attention two variations on the ground, filled in interior to give lively
feeling.

In postproduction and color correction, I remained loyal to the main idea, realistic but minimalist colours with cool feeling.

Overall, although the process was really fast and intense, I liked working on this project. It forced me to find different ways of expession in an already well defined project with every possible photoshot available. So finding a different approach was a good challenge.

I hope you enjoy my image and good luck to all!

Tomorrow Challenge 2018 entry by User-14412875

I aimed for procedural and very structural shader which will contain as much material information as possible. I decided to use 2 tilable bitmaps for base texture, and all other small and big details of glossy parts, oxidized areas and burnt out areas were achieved procedurally via noise maps, composite materials and variations of materials.

I also did some work on ground textures.

Next step will be color balancing them all together, adding lively assets and going for final render!

Tomorrow Challenge 2018 entry by User-14412875

The cool impression of curved form and rusted panels of the building immediately drew a moody image in my mind. I decided to create an atmosphere depicting cold and humid day with hazy skies giving the urge to get inside as soon as possible.

So I picked an angle depicting the entrance side and the area in front of it. I decided to use HDRI for lighting, the one with desaturated cloudy skies. The light seeping through clouds will hit the front curve, emphasizing beautifully crafted form and intricate panel materials of the building.

Here I am showing some of the reference images and my angle.

Tomorrow Challenge entry by User-14412875

This is my finished work. Unlike my usual workflow with heavy postproduction, I had enough time to complete most of the elements in the scene. I mostly did leveling and toning, to give the image more natural and warm look, enhanced depth of building volume, added atmospheric effects.
Because the upload is allowed in low res, I attach several partial views and comparison of Raw&Finished work.

Thank you again for organizing this interesting and exciting challenge, it was my pleasure! My best wishes to all the participants!