Using Surfaces with Forest Pack Pro

Following the warm reception of the RailClone Tips & Tricks tutorials among users, iToo Software launches a similar initiative for Forest Pack Pro. In the first episode they examine the foundation skills needed for using surfaces, including using camera clipping to cover huge areas with scattered objects and the various falloff controls that allow you to control the density and scale of scattered objects based on altitude and surface angle.

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Making of Favela

Matthias Buehler approached me not long ago, sharing his personal project ‘Favela’ which immediately got me curious. Knowing Matthias works at ESRI as 3d Product Engineer involved with the CityEngine project I knew that some cool stuff are going on behind the scenes and I was eager to learn more about it. In this article, Matthias describes the rather ‘techy’ process of the procedural generated creation he and his friend Cyrill Oberhaensli went through over a span of 2.5 years working on it in their spare time. Enjoy!

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Forest Pack Texture Distribution HOW-TO by Grant Warwick

Lee Griggs Amazing 3d Maps Created with Maya XGen and a Single Primitive post I published a few days ago captured a great deal of attention by many of you, more specifically about using Forest Pack + V-Ray for creating the same impressive visuals. Grant Warwick, whom you all know by now (and if not – you should!), shows how-to use Forest Pack to do just that – Van Gogh Style! Enjoy!

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