Making of House at Paros
Dimitris Batis shares valuable insight about creating a Mediterranean Style scene based on his Paros Homes project. In this short article he will focus on the walls modeling and material, rocks and general lighting creation.
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See Entries & Join! About ConvertedDimitris Batis shares valuable insight about creating a Mediterranean Style scene based on his Paros Homes project. In this short article he will focus on the walls modeling and material, rocks and general lighting creation.
Elvin Aliyev’s 3d recreation of Tadao Ando’s Church of the Light and adjoined Sunday School extension is one of the best made and look better than any photo I’ve seen of these projects. His render set showcases the design in a remarkable way with his attention to the materials, camera placement and light which shows great respect to the work of the master that Ando is. Now we can have a glimpse into Elvin’s work process.
I first saw Efim Armand’s NYC TAXI scene during the CityLIFE challenge. He did not get a chance to complete this on time but his remarkable work could not go unnoticed, and I wanted to learn more about how he went about creating this little chunk of NYC and letting a taxi run wild inside it. Efim was very kind to put it into words in the form of this making-of article. Enjoy!
2009 Pritzker Architecture Prize Laureate – Peter Zumthor, is among my favorite architects. I especially like his work on Thermal Bath Vals, and must admit I wasn’t so familiar with his work on Saint Benedict Chapel until Federico Spoltore showcased his 3d recreation of it on the forums… and what a recreation it is!!! I’m sure you’ll learn a new thing or two after reading this. Enjoy!
Blackhaus’s Black Living scene was featured on the blog exactly one month ago, and today I’m happy to bring you the making of that scene. Working with a dominantly dark scene is a challenging task, one that might be a bit easier after you follow Fernando Gasperin’s description of his process in making the Black Living scene. Enjoy!
Lukasz Gradzki from renderare breaks down the process of creating one of the images for the Minoco Wharf project they were involved in making visuals for. What I like the most about their process on this one, is how simple the basic model could be… and how they use textures instead of modeling and lights. I do find it funny how a SketchUP model is the “base” for further AutoCAD modeling… It seems almost sacrilege to me (more about the tools we use in an upcoming post).