Making of Ratatouille Kitchen

Ben Cooper is not the usual ArchVIZ suspect. Currently working at The Dreamvision Company / Character Matters studio as producer of a new short film using Lightwave as their core 3d application. He was part of the team that created the charming animated short ‘Hooked’, and it sure hooked me! Exploring Ben’s work has led me to his CGSociety lighting challenge entry, which is the subject of this article. Enjoy!

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LUX AETERNA

I first came to know Cristóbal Vila seeing his remarkable Fallingwater remake animation. He used modo to model it at that time, which was very interesting to see, and this time he strikes again with yet another remarkable piece of work titled ‘LUX AETERNA’. He uses modo and Cinema4D for this one and plans to share more information about how he made it all. Enjoy!

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MightyTiles Mosaic How-To by Peter Guthrie

Many of you asked for more insight on how-to use the procedural texture plugin – MightyTiles by Mighty Instruments, the procedural texture tiling plugin for 3d Studio Max. Peter Guthrie has been using it for some time now, with great success and kindly explains the process of creating a relatively simple material but also one that would be much more difficult to do without using a plugin such as MightyTiles. This isn’t intended as a complete tutorial, but it does cover some of the harder to grasp aspects of MightyTiles. Enjoy!

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Making of Tomczak House

Peter Oldorf received great reviews for his ‘Tomczak House’ 3d renderings a week ago when first published on the forums. All his visuals in this set are beautiful, but the inner court dusk shot turned out most striking of them all. I asked Peter if he can share more information about the creation process of this scene with us all and he kindly agreed, and so I’m happy to present to you this article today featuring his work.

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Making of Neue Nationalgalerie in the Rain

The Neue Nationalgalerie has become a great case study lately, seeing artists testing personal skills based on it. Such is the work by Romuald Chaigneau, a newcomer to the forum, who took the NNG for a spin in the rain. Seeing his original raw render makes his postwork on this really shine, and I was very interested in seeing his process and for him to share it with us all here. It reminds me of the work Christopher Malheiros did with his NNG at Night, and it is very interesting to see how both took the bare model to final result using a similar approach. Enjoy this short breakdown, and let us know what you think!

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