Walking City by Universal Everything

While browsing the net for information about parametric architecture modeling, I stumbled upon this mesmerizing video today I want to share with you all. In ‘Walking City’ you’ll see a computer generated figure constantly in motion end evolving through an array of architectural forms. Matt Pyke of Universal Everything multimedia studio directed this piece, referencing the utopian visions of the 1960’s architecture practice Archigram. It’s not short so try to stick with it to the end. All that you’ll see was done with Houdini. Enjoy!

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Corona Renderer Alpha7 Released!

This week starts with a new Corona Renderer Alpha – v7. After just 3 months of development, this version adds support for 3ds max 2015, Shadow Catcher material for compositing, new proxy format, improved viewport display, Particle Flow, and more. While this version being still free, Corona is aiming at a commercial release for 3ds max later this year, with a full set of features for architectural visualization. There are also plugins for Maya and Cinema 4D in development, and an exporter for Blender.

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Salle Labrouste by Bertrand Benoit

Bertrand Benoit revisits Paris again. After La Maison de Verre, he goes for an even more vintage building – The Interior of the Labrouste reading hall at the “Richelieu” branch of the French National Library (1862-1868). As always, it was all modeled by him using 3dsmax and heavy use if iToo Software‘s RailClone plugin for 3dsmax. Wonderful inspiration for the beginning of this week!

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