Making of Mountain Meadow
Dominic Maslik shared a beautiful matte painted image on the forums back in May that went under the radar. So to get proper attention I’m publishing today the making of Mountain meadow. Seeing what went on behind the scenes will hopefully spark some discussion and provide some well deserved attention to this piece. Enjoy!
Making of Arrival
nookta‘s work was featured on the blog before, with the making of the Mediterranean House, and today I’m happy to share the making of their latest Best of Week 20/2015 – “Arrival”. It is their in-house project based on architecture from the 60’s in California, USA. Following the modern movement architecture, discovering the creations of Richard Neutra, Donald Wexler and Pierre Koenig, which inspired them immensely. “Arrival” describes the revitalization of an abandoned place. A place where time has passed and things were left behind. This image is the best I’ve seen from nookta on many levels, and it is great to share the making of it here with you. Enjoy!
Unreal Engine 4 Tastings by Koola
Following up on a previous feature of Koola’s work with Unreal Engine 4, now that “The Vineyard” challenge is running and an Epic DEV Grant awarded to him, he stops not! Check out his latest tests with Unreal Engine 4 and get inspired with your own challenge entries.
Mapping Tiles and Bricks with RailClone
iToo Software have released a new RailClone tips and tricks episode to demonstrate how to to grab the individual parts from a larger map and apply them to segments. The graph will automatically scale and offset the UVW’s of the segments to save you from having to edit the source geometry manually. Once completed all you have to do is apply the texture, enter the number of tiles for each axis, and RailClone will take care of the rest.
15 Renwick Case Study by MARCH
The 15 Renwick visuals by MARCH captured my attention the moment I stumbled upon them. The different approach to architectural visualization is pretty clear and being interested to know more about how they approached this project and executed it, I contacted Kevin Cimini at MARCH with the aim of learning more and sharing it all with you here. Today I’m happy to post this case study of the Renwick 15 project. Enjoy!
The Vineyard / Unreal Engine Challenge Launched
Today, I’m very happy to launch “The Vineyard” Challenge in partnership with Epic Games and Nvidia as main sponsors, aimed at leading the architectural visualisation field into an exciting new chapter of realtime visualisation and interactivity exploration. Building on top of previous architectural visualisation challenges held on my blog, this time I’m calling upon challenges to join and let your creative minds run wild while using Epic’s Unreal Engine 4 to create your entries. You can join as a solo artist or a team. Great prizes are dedicated to both!