Making of LA GERIA – “The Vineyard” TEAM Grand Prize Winner, Part ONE
Set in the remote volcanic mountains of Lanzarote, this high-tech vineyard utilises automated harvesting drones to pick the grapes and process them on transport. This vision coming to life via Unreal Engine 4 by the UK-based studio, Factory Fifteen, won the Grand Prize award in “The Vineyard” Challenge last October. Today I’m sharing the first part of their making-of which covers a design that includes an underground production facility, wine storage and tasting area, 6 luxury apartments, a world-class spa with interior and exterior pools, massage parlours, steam rooms, saunas, interior and exterior restaurant / bar and a gallery space for local artists. The film they produced, along with a bespoke soundtrack, takes us on a short journey from the drone harvesting fields through to the buildings interior.
Making of The Meadow with SketchUp & Skatter
Skatter for SketchUp v1 was released this week! As a SketchUp user for many years now, it is a great joy for me to help bring this tool to the SketchUp user community. Skatter is the brainchild of Architect and 3D Artist Thomas Hauchecorne, and he did a superb job developing it. Today I’m very happy to share this article by one of our early beta group users, Mads Bjerre from AART Architects. He first shared “The Meadow” in the Skatter Support forums sparking everyone’s imagination as to what can be done with Skatter. Enjoy this article and know that “The Meadow” Scene file along with the assets is available for free on The ArchVIZ Shop!
SOA #AcademyDay6 – Interview with Hayes Davidson
I’m happy to share today this 2nd mini-interview I did with Hayes Davidson partners David Bullock, Luis Inciarte and John Hodgkins (everyone at HD is a Partner… The Interview covers this). Hayes Davidson pioneered architectural visualization with 25 years behind them, and it was a big pleasure to have this chat with the gang and see their presentations!
Randomising Window Blinds with RailClone
iToo Software have released their second Tips & Tricks tutorial of 2016. This short video builds on the Parametric Windows with RailClone tutorial released last month and demonstrates how RailClone can be used to add the illusion of habitation to a building by adding randomized blinds.
SOA #AcademyDay6 – Interview with The Boundary
I’m happy to share today this mini-interview I did with The Boundary founders Peter Guthrie and Henry Goss. This is the fifth year Peter and I attend this great event and it was great to have this short chat, a year after The Boundary was formed, on camera to share with you all. Enjoy!
12 Warren Case Study by MARCH
15 Renwick case study by MARCH was among my favorite articles of 2015. Seemed only natural to me to keep tabs on what they do and share more great work here… today is such a day! 12 Warren showcases a different approach to architectural visualization once again. CARVED FROM THE QUARRY, it is a fresh breeze to what seems like a very matured and defined discipline by now, reminding us it does not have to be that way and there are still paths to be explored and not just on the technical side.