Corona Renderer v1.4 Release Candidate and Betatesting Giveaway
The long awaited release of Corona Renderer version 1.4 is getting closer! The release candidate has been out for a few days, and the guys over at Render Legion are just hunting the last remaining bugs and you can help them out with that and win great rewards!
3D Scans at The blank Repository
3d Scanned assets are becoming more of a common thing in architectural visualisation so seeing new sites dedicated to offering these is no surprise. The blank Repository is such a site, and even though the overall offering seems limited as is now, they seem to have set their aims in the right place. Check it out!
3D People in the Light and Shadow
Following up on Why do people make life so complicated, AXYZ design continues the series with the 2nd chapter demonstrating the benefits of using 3d people models. This time about Lights & Shadows, and how this process becomes so easy when it comes to 3d Characters, getting perfectly accurate results right out the render engine.
Forest Pack 5 and RailClone 2.6 Released. It’s All About Speed!
iToo Software has released both Forest Pack 5 and RailClone 2.6 with a host of brand new features and fixes to improve speed, increase usability and make both plugins even more flexible. In addition to the release, iToo Software launches a whole new website, unveiling a fresh new image.
Making of Termitary House
Pixelpark‘s ‘Termitary House’ visuals, inspired by the real ‘Termitary House’ in Thanh Khê District, Da Nang, Vietnam designed by Tropical Space Studio, awarded them Best Visualization of the Week NO. 49/2015 for a remarkable CG remake and level of details they went into remaking the house signature feature – The Bricks. Follow this article as they describe the process of creating these highly photorealistic visuals using 3dsmax, GrowFX, V-Ray and just a bit of postwork. Enjoy!
Making of “IRACEMA” in the Dusk
tresde’s Santi Sánchez makes a new appearance on the blog with his recent project “IRACEMA”. He previously posted the making-of ‘Crystal Box’ Villa, which was mostly post-production based and now we can see a mostly pure 3d / photo-realistic base approach. Follow Santi as he goes about describing his process from start to finish below. Enjoy!