7 Years Blogging
Yesterday the blog passed the 7 years running milestone! I’m trying to observe and reflect on this from the sidelines, but it’s hard. At times, it was hard to see the forest for the trees. But with time comes clarity. The blog is very much part of my daily routine, part of me. I started with putting my name and face on it, knowing I’m aiming for the long run and 7 years after the blog is going strong and keeps on growing thanks to all of you… This journey, from reaching destination, far is!
Unbiased GPU Rendering – What’s the Big Deal?
Following yesterday’s article about Unbiased GPU Rendering with FStorm by Daniel Reuterswärd, is this first article by Johannes Lindqvist out of three he is going to publish here about the same topic. So what is the big deal with Unbiased GPU Rendering? Let’s find out!
Unbiased GPU Rendering with FStorm
I’m exploring GPU rendering now, inspired mostly by the work of Daniel Reuterswärd and Johannes Lindqvist who share so much of what and why they do what they do. To get on track fast, I have approached them both seeking insight I can use and share with you all here. Today I’m publishing this hybrid thoughts and making-of by Daniel as he makes his first steps with the new FStorm Render engine. More on this, Octane Render and general GPU tasty bites to follow this week by Johannes as well. Enjoy!
Spend Time in The Sun / Corona Renderer Summer Promo
Summer time is here, as well as being the Blog Birthday Month – and so it begins! I’m happy to announce the annual summer sale promo for Corona Renderer. You can get 20% OFF on a yearly license with the code RBSUMMER. Go crazy with it!
Making of Garden Loft
Best of Week 27/2016 by Time Machine was about self learning of both architecture design and new 3d visualization techniques. Victoria and Gaston took Allegorithmic’s Substance Designer and Painter for a spin along with ZBrush as well. Looking ahead we all should explore these tools more. Besides these, they also used 3dsmax, corona renderer and maxtree foliage. Dive into this detailed making of their Garden Loft. Enjoy!
Making of “Another Point of View” by Nicole Romano
The winners of the “Another Point of View” competition held in February this year at Universtità Iuav de Venezia (IUAV) and sponsored by RebusFarm were announced in May and today I’m publishing the making-of the first place winner image. Nicole Romano is an architect and construction engineer, student of the Master in Digital Architecture (MADI_V Edition) at University IUAV of Venice. Currently, on internship at Squint Opera (London) as a 3d Architectural Visualizer.