Unbiased GPU Rendering – Getting started with Octane

Third part of the Unbiased GPU Rendering series by Johannes Lindqvist is here. This one is about getting started with Octane Render, and completes the mini-journey that started with Daniel Reuterswärd‘s counterpart article about the same thing with FStorm. There is a lot of insight to be found in the 4 articles published on this topic here. I’ve explored my GPU, and what it can offer me, a lot in the past 2-3 weeks. Hopefully, so can you. Read on and test it out!

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Unbiased GPU Rendering – OctaneRender vs FStormRender

Render engines have tendencies to pair up and wage “war” through the users mostly. Each one has a favorite and defends it. Geography seems to play this game too. V-Ray and Corona seem to be such a pair. Maxwell Render and Fryrender were in the past. It’s silly really, as the only real reason to choose one over the other is how it fits with your style / pipeline / project / maybe a state of mind too (or age). No point fighting over it. Octane and FStorm are both aimed at GPU only rendering and pair up naturally. It seems that this combo has much more in common looking at things behind the scenes as Johannes kindly tells us in this 2nd article in his series as he puts both render engines face-to-face in terms of why you would want to pick one of them and the legal battle that seems to be going in between as well.

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