Crowded / miniCHALLENGE #05 Announced!
Today we begin the 5th miniCHALLENGE. Crowded is focusing on the implementation of 3d Scanned People Assets in Still Images, specifically with AXYZ Design’s Anima crowd management software. Your challenge, should you choose to accept it, is to showcase a crowded urban scenario be it outside or inside while leveraging Anima capabilities as you populate the scene. You can either create things from scratch or reuse projects you already made that fit with the Crowded theme. miniCHALLENGE#05 will run 30 days right here on the blog on the dedicated challenge section with €3,000 EUR CASH PRIZE + Software and Content for the Winners. Good Luck!
Scanning Materials with your Smartphone
Photogrammetry is the thing for material creation these days and today we’ll see how to use a smartphone camera to capture a material. This time using the new scan filters in Substance Designer 6. With these, it’s possible to transform a smartphone into a material scanner. Follow Anthony Salvi, a Creative Technologist at Allegorithmic as he describes the process.
Creating Trimmed Hedges and Topiary
iToo Software keeps the tutorials coming with a new Forest Pack tips and tricks episode focused on creating hedges and topiary. Stay tuned until the end when revealing a cool, flexible and fully parametric setup that uses Forest Pack and RailClone together.
Corona Renderer 1.6 for Autodesk 3ds Max Released
The latest update to the Corona Renderer once again brings many new features to this CPU-based un(biased) photorealistic renderer. The focus is on speed in rendering & workflow, with overhauled Distributed Rendering, improvements to IR, the Corona Image Editor for working with your images outside of any 3D application, bake LightMix settings into the scene, 3ds Max 2018 support, and more!
AXYZ Design Launches Anima 2.5
ANIMA 2 came on the market in June 2016 and after several updates, it has been consolidated as the best solution for quickly and easily creating stunning 3D animations in very little time. ANIMA 2.5 becomes a software for daily usage to populate scenes mainly due to the introduction of Metropoly Ready-Posed model support for still imagery.
Making of Simon’s House
Blender is getting more attention recently, with Lasse Rode’s Blender & Corona Renderer study as well as some great visuals are being shared by artists using it along with the Cycles render engine. Jonatan Mercado shared his painting to 3d conversion personal work called “Simon’s House” in the showcase section, and today he also shares his process of doing so. Let’s blend things up!