Oak Pass Main House by Walker Workshop
Today’s inspiration comes thanks to Ján Morek, following his Best of Week 18/2017 recreation of the Oak Pass House. Located in Beverly Hills, United States and designed by Walker Workshop, The Oak Pass main house sits on the top of a 3.5 acre ridge site with panoramic canyon views. There are over 130 protected Oak trees on the property which serves as a great reference for architecture being enveloped by GREEN!
Every Day by Mariusz Becker
We all do a personal project now and then. Some even struggle with doing one, but Mariusz Becker took it upon himself to do one per day for 13 months! You ask why? I let him answer in this case study which will have a following technical article with your help as well (see this at the end of this article).
Epic Games Introduces Datasmith, a Workflow Toolkit for Unreal Engine
Today at the SIGGRAPH Conference, Epic Games revealed advancements in real-time CG production workflows. New developments included a technology preview of Datasmith, a workflow toolkit to simplify moving data into Unreal Engine for architectural and design visualizations.
Combining Concrete Paving and Grass with Forest Pack and RailClone
If you use both RailClone and Forest Pack then this tutorial should be of interest. iToo Software demonstrates how the two plugins can be used together to combine grass and concrete paving. Sometimes called grasscrete, this commonly seen example also demonstrates several features of both plugins that can be employed for a much wider range of uses.
How to PhotogrammeTREE
Keeping tabs on how to use photogrammetry in Architectural Visualization, I revisited The GrowFX Tree at the Archipelago House article by Radek Ignaciuk where he used GrowFX and replaced the Truck with one based on photos he took and thought about how others might do it? Looking at the gaming industry, I found an amazing looking tree done by Xiao Fei Li, a Senior 3d Artist in a gaming company. This is his process using photos, Zbrush, and great 3d modeling skills.
Making of “Villa in a Forest”
Making of a recently completed set of images for a private villa designed by mw|works. Situated in a breathtaking environment, this was a challenging but very exciting project to take on and here we describe our process with Cinema 4D and V-Ray as our main tools of the trade.