Making of Hudson Valley Guest House
Here is the promised CG recreation making-of the Hudson Valley Guest House that was posted in the inspiration section earlier today. I love this one for the result and the fact this is a great example of a SketchUp + Skatter based project!
Hudson Valley Guest House by Janson Goldstein
With an interesting making-of coming up featuring this Hudson Valley Guest House designed by Janson Goldstein, I’m sharing the amazing photos taken by Scott Frances. It is a new guesthouse and pool adjacent to an existing contemporary home, taking advantage of the property’s Hudson Valley views. I love these dramatic moody photos!
Making of DAZZLING
I’m very happy to share with you today, one more making of by iddqd Studio. They previously wrote about Making of Winterhill and this one is about their recent in-house attempt at matte painting, which also awarded “DAZZLING” as Best of Week 31/2017. Enjoy it!
A Podcast is Born!
8 years ago today, the blog was born! Today I’m celebrating the blog birthday with a new podcast launch… Say hello to The SpectRoom!
Making of Vipp Shelter Unreal Engine VR Environment
Tav Shande is a technical artist with experience in the games industry working at EA, Crytek, & Activision on titles such as DeadSpace, Crysis 2, Call of Duty Advanced Warfare, MW3, WWII & more. The Vipp Shelter UE4 VR environment is a spare time project Tav did try out new software and techniques. Inspired by the clean architectural and surrounding nature, this is the making of this project, sharing workflow, techniques, and thoughts that went into the creation of the scene. Enjoy!
Making of Oak Pass House
Today I’m happy to share with you the Making of Best of Week 18/2017 – “The Oak Pass House” by Ján Morek. This one is unique, being an amazing recreation of the house and done fully in Blender, using blender tools, plugins, and scripts. Furniture aside, all was made by Ján, and so represents what one can do in the Blender ecosystem.