Using Quixel’s Megascans Photo Scanned Assets with Forest Pack
iToo Software has released a new 35-minute tutorial demonstrating techniques for using Quixel’s Megascans content with Forest Pack Pro to create a woodland scene. Even if you don’t yet use Megascans, many of the tips shown in the video are very useful for all kinds of scenes.
Released: MaxTree Plant Models Vol 6
Plant Models Vol 6 is a collection of high-quality 3D shrub models from MaxTree. This collection includes 18 species and each species with 3 different variations shrub models and to celebrate the release you get 25% discount for 7 days.
WeWork Weihai Lu by Linehouse
Keeping with the original mention of an inspirational architectural project along side a relevant making-of, I’m sharing the photos of WeWork Weihai Lu by Linehouse. The Craft is based at the WeWork Dubnov Tel Aviv building and we love it and invite you to join in any of the 216 Office Locations in 53 Cities! I think Linehouse did an amazing job on this one. Looking at the photos it makes you want to be there! And… stay tuned for something special from Diego Querol – 3DQ very soon.
Earthen Case Study by Jose Mwaisaka
Jose Mwaisaka shared a unique work on the Blog’s Facebook Group recently, and today I’m very happy to share the Earthen Case Study that shed more light on the process of making these images using Rhino and V-Ray for SketchUp. Enjoy!
V-Ray and Corona Renderer Just Got a Room Together!
This one is a textbook definition of news! Render Legion and Corona Renderer join the Chaos Group family. Peter, Vlado, Adam, Ondrej and Jaroslav announced it today, on stage, at the D2 conference in Vienna. Did a BIG Disturbance in the (brute) Force Just Happen?
Clear Lake Cottage by MacLennan Jaunkalns Miller Architects
Keeping with the original mention of an inspirational architectural project along side a relevant making-of, I’m sharing the photos of Clear Lake Cottage by MJMA that were taken by Ben Rahn. I wish I had seen it before I did the “Superhouse Amid the Trees“! Could have used this as a better reference for what I had in mind when I worked on it. This scheme never seems to fail – vertical trees, horizontal house, lake, dusk… BOOM!