2d Displacment Maps Texture from 3d models by Bertrand Benoit

Bertrand posted a cool how-to article about the process of creating a 2d displacement texture map, including a reflection / glossiness map too. Make sure to check his Frank Gehry Titanium Scales article at his blog. This method can easily be expanded to other 3d elements such as roof shingles, water drops on window, rope strands, pavement, etc. instead of actually using 3d models inside the scene

The GH House Challenge 23 Finalists

I’m very proud to present the images created by the 23 finalists of the first Architectural Visualization Challenge – The GH House. The public vote by the forums members is also open and you are all invited to take part in voting for your favorite! Don’t forget to submit your feedback if you participated in the challenge or even just visited the forums during this event.

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