2d Displacment Maps Texture from 3d models by Bertrand Benoit
Bertrand posted a cool how-to article about the process of creating a 2d displacement texture map, including a reflection / glossiness map too. Make sure to check his Frank Gehry Titanium Scales article at his blog. This method can easily be expanded to other 3d elements such as roof shingles, water drops on window, rope strands, pavement, etc. instead of actually using 3d models inside the scene
The GH House Challenge Winners Selected!
I’m proud to inform you all that the winners of the first Architectural Visualization Challenge – The GH House, have been selected.
Making of Maison Hermes
Roberto De Rose from State of Art studio posted his great ‘Maison Hermes’ image at the forum not long ago. I was very impressed with that 3d rendering of Renzo Piano’s building and asked him to share with us how he created it. I hope you’ll enjoy this article and learn from it as much as I did!
3D Ground Cover Modeling in 3D Studio Max
Following a great thread in the finished works section of the forums, Chris (blowback) was very kind to send me a ‘Making-Of’ article about the 3D modeling of the ground cover in the architectural visualization of ‘Jeff’s House’. I hope you’ll enjoy this article and learn from it as much as I did!
The GH House Challenge 23 Finalists
I’m very proud to present the images created by the 23 finalists of the first Architectural Visualization Challenge – The GH House. The public vote by the forums members is also open and you are all invited to take part in voting for your favorite! Don’t forget to submit your feedback if you participated in the challenge or even just visited the forums during this event.
Forestview House / Atelier st
You almost never find a set of images for a house with such a big focus on the grass lawn. This wood covered house by Atelier st was photographed in a way that gives the grass a big respect and I like it… it serves as a very good reference for composition and lighting of such elements. Very cool!