Using Floor Generator Script by Bertrand Benoit
In this how-to article Bertrand describes in detail the way he uses the Floor Generator Script using the GH House model as an example. Check Bertrand’s full GH House making of article for more information about his work.
Making of GH House Between the Rocks by Anninos Konstantinos
I’m happy to bring you the third GH House related making of article by First Runner Up – Anninos Konstantinos. Nestled between rocks, facing a lake, Anninos has created a unique looking image and atmosphere for this house design. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.
Making of Nightfall by Jesus Oscar Salmeron Lopez
Jesús Oscar Salmerón López has recently posted an article over at CGarena describing the process of creating his scene ‘Nightfall’. I recommend you all to check it out… enjoy!
…this image was created for the contest ‘Lightrender on Tour’ and won the second prize. I used 3ds max with VRay rendering engine. This project is based on the work of Spanish architect D. Joaquín Torres A Study of Architecture A-zero.
Jesús Oscar Salmerón López
Making of Chimneys House
I’m happy to bring you a new making-of article by Diego Munhoz Ferreira from Neohaus. In this article he will describe the creation of his great re-creation of Marcio Kogan’s Studio MK27 ‘Chimneys House’ design, created as a personal study. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.
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Linear Workflow made Simple by Matt Gorner
Much has been written about Linear Workflow (LWF) and you can find many tutorials and articles about this subject on the web… but none was as simple to understand and so pleasing on the eyes as this screencast by Matt Gorner that I stumbled upon today while researching how to make my VRay RT previews look like my renders.
Making of GH House by Ivo Sucur, Part 2
Part 2 of Ivo’s making-of is here! In part 1 Ivo described the creation of the various models and their textures. This time he will explain about the lighting, rendering and post production done to transform the raw 3d render into his final images for the challenge. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.
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