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Virtual Helsinki Case Study

“Virtual Helsinki” is the 2nd place winner of the Unreal Awards: Experience Design by Finland based studio, ZOAN. This is a case study about their winning entry.

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rotterdam - Working Area

Making of Rotterdam Office

Dive into the process of visualizing an office space with Walk The Room, as they take us through their steps with the making Rotterdam Office.

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Making of WeXo

The making of WeXo by Sonny Holmberg, lead in-house visualization artist at Henning Larsen in Copenhagen. Follow Sonny as he describes the process of making two images showcasing this new Innovation Hub in Växjö, Sweden. Primarily created with 3dsmax, V-Ray, and Photoshop.

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Creating Cityscapes with RailClone in 3ds Max

Creating Cityscapes is iToo Software’s latest Tips & Tricks installment for Forest Pack and RailClone. In this episode, they demonstrate how to distribute pre-built Evermotion assets to quickly create procedural cities.

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The Making of a Virtual Reality Experience for ArchViz with Unity

Always curious about implementing VR in ArchViz, I found a great article on Allegorithmic’s blog by Mirko Vescio from Oneiroes featuring the use of Unity. I kindly asked him if he can dive a bit deeper into the process, and that he did. The project covered in this article actually features a collaboration with Unity to showcase their HDRP (High Definition Render Pipeline) through a virtual walkthrough of their newly opened London office, designed and built by M Moser Associates.

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BEST Visualization of YEAR 2018

Today I am very happy to announce the Best Visualization of the Year 2018. I present you with the Taekwondo – The fighters by Karim Moussa! It is never easy to pick the best out of twelve that are already at the top of their game, but Karim excelled on all levels with this very personal and fantastic project of his.

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