Out with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
Here we go again, State of Art Academy Day is coming this October. This time it is super special as we celebrate the 10th year running… same as the blog!
“Virtual Helsinki” is the 2nd place winner of the Unreal Awards: Experience Design by Finland based studio, ZOAN. This is a case study about their winning entry.
The making of WeXo by Sonny Holmberg, lead in-house visualization artist at Henning Larsen in Copenhagen. Follow Sonny as he describes the process of making two images showcasing this new Innovation Hub in Växjö, Sweden. Primarily created with 3dsmax, V-Ray, and Photoshop.
Creating Cityscapes is iToo Software’s latest Tips & Tricks installment for Forest Pack and RailClone. In this episode, they demonstrate how to distribute pre-built Evermotion assets to quickly create procedural cities.
Always curious about implementing VR in ArchViz, I found a great article on Allegorithmic’s blog by Mirko Vescio from Oneiroes featuring the use of Unity. I kindly asked him if he can dive a bit deeper into the process, and that he did. The project covered in this article actually features a collaboration with Unity to showcase their HDRP (High Definition Render Pipeline) through a virtual walkthrough of their newly opened London office, designed and built by M Moser Associates.