Winter in Brussels
We took as a basis the real street and cathedral in Brussels, Belgium and try to make full CGI.
It was a team project that lasted 2.5 months between major projects. Each member of the team was involved in the work process.
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See Entries & Join! About ConvertedWe took as a basis the real street and cathedral in Brussels, Belgium and try to make full CGI.
It was a team project that lasted 2.5 months between major projects. Each member of the team was involved in the work process.
This is Residential development located in Stockholm were we have the opportunity to create a perfect environment to showcase the new building. A cozy afternoon during summer.
Some uplifting moods for starting this year.
We are long time fans of SLA attention to detail and how they craft these urban landscapes. For one reason or another their projects always end up as a pictoresque and inviting representation of life.
This is an image we made time ago for their vision of the new Svenborg Harbour front.
Have a nice week you all.
It was very challenging project to have a cinematic feel and realism. I used Autodesk 3Ds Max, Chaosgroup Vray, Adobe Photoshop & Substance Designer to make this Digital Art. I hope you like it.
This is a personal project I created to after seeing an image on Pinterest that I really liked. The desk and shelf were modeled by me, and they are from West Elm. I wanted to create a nice moody image with nice details for some closeup shots.
The scene was rendered in Fstorm, which is far and away my render engine of choice now. It’s lit with a single HDRI from CG-source. I used CameraRaw in PSD for some slight noise reduction and to remove some green tones from the wall, all other tonemapping is done through Fstorm.
Hope you enjoy!