WeWork | Tokyo | Ark Hills South
Our inaugural co-working location in Tokyo, Japan located at 1-4-5 Roppongi Minato-ku.
Created with Corona Render
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See Entries & Join! About ConvertedOur inaugural co-working location in Tokyo, Japan located at 1-4-5 Roppongi Minato-ku.
Created with Corona Render
Visualization of a historic building in Manchester. The interior part was reconstructed. The exterior was offered as an additional evening view, with the aim of showing the new interior from the outside. But we got carried away and it resulted in a new separate image.
The Hunter House has been something we have been working on intermittently for the past year. We’ve used it as a testbed for lots of new techniques including World Machine, Real Displacement Textures, and Mega Scans to name a few.
I designed the hotel concept for a private client, who has been working with The Boundary for several years.
The building comprises two longitudinal blocks that overlap to create a partial upper story. Fins of concrete set between the floor and roof slabs promise to offer uninterrupted views out into the landscape – a key point in the brief.
While The Boundary has created numerous sets of renderings for the client for larger commercial projects in the US, this is the first architectural commission.
Frozen in time – I made this project for Evermotion competition.
As a photographer I like very much work with long time exposures, using large or medium format analog cameras and take photographs from a few minutes to even one hour shutter speed time. Usually, for an everyday photo, it’s about 1/250 – 1/125 sec. I was curious if 3d render engines can simulate this effect from 3d scene with full motion blur feature ticked on. So I created 3d scene with animated water-related and after a lot of tests, I achieved the rewarding effect (see attached video).
It wasn’t easy and flexible like in real cameras but possible anyway. I used Cinema 4d and Octane linear workflow for rendering. The final image was tone mapped in Arion and edited in Photoshop and Lightroom. I would like to thank the jury for honorable mention for my project. Due to the fact that I created a detailed scene for final competition image I created a few more images to increase this project little bit more. Thank you for reading and viewing my stuff!
You can follow me: @realpolygons or www.facebook.com/realpolygons
The importance of every step in the process of building an idea and materialize it is essential to obtain a result that is outstanding and striking when experiencing a work of art. BAUCIS is the result of exploring art and architecture references, theories and movements interested in creating art in architecture through a conceptual process. Our purpose was to create a piece of work where we could make a paradigm shift in the context that we find ourselves at the university and in our city Cali. In this context we are usually focused and demanded by others to create buildings as products to solve people’s needs, reducing the importance of conceptualizing the process and in this way minimizing the role of the architect; that should be the person that can create a whole experience for people while being in a space to live architecture. The vision of the architect as an artist is often forgotten and this is reflected in our city. With BAUCIS we prove that we can integrate a well-researched process while supplying people’s needs and creating an architecture of impact for our city and their people.
I know that this is a Forum of ArchViz, but I will leave the link down below for the complete architectural project for the anyone interested:
https://www.behance.net/gallery/61507535/BAUCIS-Undergraduate-final-project-of-Architecture
City night!
SW: 3dmax and PS
by: VicnguyenDesign
thanks all C&C.