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constantinos demetriou

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ABOUT ME

Im an engineer that quit his job almost 2 years ago to improve his skills in realtime rendering for arcvhiz.

"You are 100% responsible of your life"

My Top Software

3dsmax
AutoCAD
Unreal Engine
Photoshop

Piso Vilas Real-Time Arcvhiz Walkthrough

July 16, 2020 / in 3dsmax, AutoCAD, Photoshop, Unreal Engine / by virtualplatformcy

This is a portfolio project based on a pre-existing apartment found in vigo spain called Piso vilas.

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Realtime Walkthrough of a Microapartment

July 16, 2020 / in 3dsmax, AutoCAD, Unreal Engine / by virtualplatformcy

This a project that i made to showcase a an interactive walkthrough of a microapartment with a high focus in photorealism

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Piso Vilas Real-Time Arcvhiz Walkthrough

virtualplatformcy

July 16, 2020 / in 3dsmax, AutoCAD, Photoshop, Unreal Engine / by virtualplatformcy

Because I lack in artistic skills, I bought a book called Small & Chic Interiors (showcase’s beautiful apartments designed from different architect’s), as a means to guide me mostly with colors. After finishing the book I found an apartment that I really like, and so I email the designer asking for the 2d drawings which he eventually did, helping me that way tremendously since the 2d drawings are the pillars of each real time arcvhiz project.

Studio: Meililuna
Personal/Commissioned: Personal Project
Location: Vigo

Realtime Walkthrough of a Microapartment

virtualplatformcy

July 16, 2020 / in 3dsmax, AutoCAD, Unreal Engine / by virtualplatformcy

I used autocad to create a very simplistic but yet extremely important drawing , since it provides the pillars for the steps that will follow until completion. Then 3dsmax was used for modelling of the house and some assets (most of the assets and materials used on this project, were taken from 3dsky.org, 3dmili.com, sketchfab.com, quixel.com and evermotion.org) , and with the assist of datasmith ( UE4 Plugin) i moved them to UE4 , a game engine that enables rendering in realtime for a more emersive experience. The fact that the apartment was small it gave me freedom to not care that much about optimisation.The lightmaps were baked, no raytracing technique was used.

Studio: Virtualretailmarket
Personal/Commissioned: Personal Project
Location: imaginary

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