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Ruis Dervishi

www.texel.digital


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ABOUT ME

Texel is a small creative studio based in London and Genoa. We are architects and designers specialised in portraying unbuilt architecture through photorealistic imagery and conceptual drawings.

My Top Software

3dsmax
Photoshop
SketchUp
Corona Renderer
MultiScatter
V-Ray
Lightroom
Floor Generator
Rhinoceros

Hoxton Housing

March 23, 2020 / in 3dsmax, MultiScatter, Photoshop, SketchUp, V-Ray / by Ruis Dervishi

Sudio Rumi designed a housing building located in Hoxton, London. Texel's goal was to emphasize the architecture through particular lighting and camera angles. We tried to showcase the articulation of the the facade and the programme by visualising the building in different lighting conditions.

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Deloitte Headquarters

March 23, 2020 / in 3dsmax, Corona Renderer, Photoshop / by Ruis Dervishi

Deloitte headquarters in Chile by CFA architects

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The Cube

March 23, 2020 / in 3dsmax, Photoshop, SketchUp, V-Ray / by Ruis Dervishi

In this project we wanted to investigate painting techniques in Photoshop. We mixed site photos and render in Photoshop to create a painting like effect that remembers the work of Dutch impressionism.

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New Manhattan Bridge

March 23, 2020 / in 3dsmax, Corona Renderer, Lightroom, Photoshop, SketchUp / by Ruis Dervishi

At Texel We have been working on a special project lately to test our skills. The project aimed to recreate one of the most iconic streets in Brooklyn but with a slight twist to the main subject, the Manhattan Bridge. What would DUMBO look if the Manhattan Bridge would be replaced by a more contemporary one? More on: https://www.behance.net/texel www.texel.digital www.instagram.com/texel.digital/

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House in Leira

March 23, 2020 / in 3dsmax, Corona Renderer, Floor Generator, Lightroom, MultiScatter, Photoshop, Rhinoceros, SketchUp / by Ruis Dervishi

House in Leira by Aires Mateus is a personal project done to explore the use of lighting in Corona. The house was chosen for its simple forms and materials which require to be seen in different lighting conditions in order to appreciate the full complexity of the architecture,

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1060

Hoxton Housing

Sudio Rumi designed a housing building located in Hoxton, London. Texel's goal was to emphasize...

0

114

Deloitte Headquarters

Deloitte headquarters in Chile by CFA architects

0

1096

The Cube

In this project we wanted to investigate painting techniques in Photoshop. We mixed site photos and...

0

294

New Manhattan Bridge

At Texel We have been working on a special project lately to test our skills. The project aimed to...

0

1280

House in Leira

House in Leira by Aires Mateus is a personal project done to explore the use of lighting in Corona....

Hoxton Housing

Ruis Dervishi

March 23, 2020 / in 3dsmax, MultiScatter, Photoshop, SketchUp, V-Ray / by Ruis Dervishi

Getting more into the technical challenges of this project.
The most challenging part was certainly the modelling of the brick pattern. We decided to model every single brick instance to achieve the more realistic result. Unfortunately this wasn’t possible to achieve by simply using displacement maps.
We also started this project using Vray GPU. We really wanted to test the limitations of GPU rendering.
What we found out is that despite being really fast for small scenes, as soon as we started to model some context, we ran quickly out of VRam.
So we had to go back to CPU rendering to finish the project.
Another challenge was to visualise the building from the surrounding streets which were quite narrow and required a wider field of view than we would have liked, however this became an opportunity to make some of the images even more dramatic.

I hope you enjoy the project.
To see more, please visit Texel.digital

Studio: Texel - www.texel.digital
Personal/Commissioned: Commissioned Project
Location: London

Deloitte Headquarters

Ruis Dervishi

March 23, 2020 / in 3dsmax, Corona Renderer, Photoshop / by Ruis Dervishi

We made this project a while ago.
The process was quite straightforward and we focused on highlighting the facade and giving some life to the street in front of the building.

Studio: Texel
Personal/Commissioned: Commissioned Project
Location: Santiago

The Cube

Ruis Dervishi

March 23, 2020 / in 3dsmax, Photoshop, SketchUp, V-Ray / by Ruis Dervishi

Firstly we rendered the building and matched the site photos. Than the fun part came. We mixed the render with the Mixer brush in Photoshop using the special collection of slightly tweaked Much brushes.
The process is time consuming but very satisfying to see the end result.

Studio: Texel
Personal/Commissioned: Commissioned Project
Location: Netherlands

New Manhattan Bridge

Ruis Dervishi

March 23, 2020 / in 3dsmax, Corona Renderer, Lightroom, Photoshop, SketchUp / by Ruis Dervishi

Everything in the image (apart the people) has been modelled and shaded.
We even shaded the little drops of water on the cars with Corona layered materials and Triplanar maps to place them only on the top surfaces.

We also shaded dirt, moisture, water droplets and imperfections on all the surfaces.

Software used: Corona for 3ds Max, Photoshop, Lightroom, Quixel Mixer and Megascans.
Most of the buildings were modelled in Sketchup.

Studio: Texel
Personal/Commissioned: Personal Project
Location: New York

House in Leira

Ruis Dervishi

March 23, 2020 / in 3dsmax, Corona Renderer, Floor Generator, Lightroom, MultiScatter, Photoshop, Rhinoceros, SketchUp / by Ruis Dervishi

Probably the most complicated part of the entire project was modelling the house. Firstly it was challenging because even after days I would discover new details and spaces that I hadn’t seen before or are not visible in photos. The modelling part was done with an obsession for the details.
The house itself is so minimal that would result in a non-photorealistic render if all the little details and shadow gaps were not modelled properly. So the main focus was to obtain a model as detail as possible. The second challenge was lighting and fine tuning the textures of the wood and reflections.
Once I was happy with both model and materials, I started to study different cameras and particularly different lighting conditions.
And I guess it’s worth mentioning the grass and gravel which were all 3d modelled and scattered with Multiscatter.
I hope you like it.

Studio: Texel
Personal/Commissioned: Personal Project
Location: Leira

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