metrocubicodigital 3d
Metro Cúbico Digital is a firm committed to deliver high quality 3D visualization images and animations, destined to architects, designers, real-estate investors, furniture industry, publicity or private individuals. Years of experience in the project and construction field gave us full understanding of the contemporary relationship between Architecture, Design and the 3D digital production. With computer knowledge we illuminate ideas and inspire people to look positively into the future, making their projects look more authentic by creating powerful images.
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Awards
Dom Pérignon by John Pawson. Competition Winner.
Dom Pérignon. Competition Winner. Architecture: @johnpawson Visualization: @metrocubicodigital
Read more →Minas Tirith
Recreating one of the most iconic compositions in Lord of the Rings: Return of the King. In the movie, Peter Jackson freezes observor for more than one second and shows Gandalf resting, thinking, sited in this picture frame, while Faramir goes to a suicide battle in Osgiliath.
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Dom Pérignon by John Pawson. Competition Winner.
Dom Pérignon. Competition Winner. Architecture: @johnpawson Visualization: @metrocubicodigital
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Art School
Art School.
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Anse du Pharo
Anse du Pharo, Marseille.
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Minas Tirith
Recreating one of the most iconic compositions in Lord of the Rings: Return of the King. In the...
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Winery in Alentejo
Full CGI Image of a Winery located in Alentejo, Portugal
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Senior University
Senior University. Full Cgi. Corona. Quixel.
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Caxias
Twin houses in Lisbon ,Portugal.
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Rua Maria
Housing Reabilitation
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Valley
Full CGI Valley
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Serra do Bouro House
House in Caldas da Rainha, Portugal
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Bulle II
Vegetation Façade
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Quinta da Rocha
Rural Turism in Algarve.
Dom Pérignon by John Pawson. Competition Winner.
metrocubicodigital 3d
June 18, 2018 / in 3dsmax, Advanced Painter, Corona Renderer, Floor Generator, Forest Pack, Photoshop, RailClone / by metrocubicodigital 3dA 400 million dollars construction investment to upgrade Dom Pérignon homestead, located 150km from Paris.
This was a competition by invitation between some of the best architects in the world, such as John Pawson or Shigeru Ban. For us, it was a great pleasure and an huge honor to work directly with the pinnacle of the minimalist architecture.
This was the hardest competition we ever did. All cgi images were created in only 8 consecutive days, with many consisting architectural and paisagistic changes… always with one goal in mind: for the client, make the best as possible with the available time frame.
Visit us:
https://www.facebook.com/MetroCubicoDigital/
https://www.instagram.com/metrocubicodigital/
Studio: Metro Cúbico Digital
Personal/Commissioned: Commissioned Project
Location: Near Paris
Art School
metrocubicodigital 3d
June 18, 2018 / in 3dsmax, Advanced Painter, Corona Renderer, Photoshop / by metrocubicodigital 3dEntrance. Simplicity. Pure forms. Complementary Colors.
Studio: Metro Cúbico Digital
Personal/Commissioned: Commissioned Project
Location: Ghisonaccia
Anse du Pharo
metrocubicodigital 3d
June 18, 2018 / in 3dsmax, Corona Renderer, Forest Pack / by metrocubicodigital 3dFull CGI, except the drone-montage view.
Architectural Competition Winner.
Studio: Metro Cúbico Digital
Personal/Commissioned: Commissioned Project
Location: Marseille
Minas Tirith
metrocubicodigital 3d
June 18, 2018 / in 3dsmax, Corona Renderer, Forest Pack, Photoshop / by metrocubicodigital 3dThis is a non commercial fan project.
All rights belong to their respective owners.
This full cgi was created by @jacintomvmonteiro to develop a color palette, test assets, afternoon light setup, part of a big work in progress which includes all Minas Tirith.
About Battle-for-Middle-Earth Reforged:
Great project. Team of +30 fans worldwide trying to recreate a famous Real-Time-Strategy game, made by Electronic Arts in 2004, called Battle-for-Middle-Earth.
Check bfmereforged.org
This time, fans are converting/creating/modding it for Unreal4 with 4k resolution.
I have been following this free RTS game project for more than 2 years now.
Minas Tirith project:
Not long ago, I decided to challenge myself and help/join the BFME Reforged Team.
I am now responsible for a Gondor part: Minas Tirith and surroundings.
Trying to also cover for image rendering: Osgiliath, Emyn Arnen all the way to Mordor´s Mount Doom.
Around 200x200km of landscape…
Honestly, I still have doubts that I will actually finish this all so recently I asked talented Brahim Halawani @ravel.cg to join this “quest”.
He is creating the height maps for the various landscapes while I am modelling Minas Tirith basic walls and all Gondor´s architectural typology.
Only 25% or even less is completed from our side.
Once the model is finished, around 2021 lol (MT and landscape), it will be converted to Unreal4 by a part of BFME Reforged team and become playable and even destroyable.
Lets see how it goes but everyone is trying to do their best with a lot of passion and no one is rushing the project which is great.
I am sure Reforged will be the best RTS game ever!
Studio: Metro Cúbico Digital
Personal/Commissioned: Personal Project
Location: Minas Tirith, Gondor, Middle Earth
Winery in Alentejo
metrocubicodigital 3d
June 18, 2018 / in 3dsmax, Advanced Painter, Corona Renderer, Floor Generator, Forest Pack, GrowFX, Photoshop / by metrocubicodigital 3dHello dear friends, this is a full 3d image with half the original resolution, we recently created of another winery (we are becoming specialized in this type of building 😀 ), this time inside the beautiful Natural Park of Costa Vicentina in Alentejo, Portugal. It was a bit of a challenge because there was no drone photo to support the image creation process. CoronaVolumeMtl was used to create the clouds.
Studio: Metro Cúbico Digital
Personal/Commissioned: Commissioned Project
Location: Zambujeira do Mar
Senior University
metrocubicodigital 3d
June 18, 2018 / in Photoshop / by metrocubicodigital 3dHello all, we are very happy to post all this full 3D images of a future university that will be built in Porto, Portugal.
Architecture by Joaquim Portela, Arquitectos.
Images by Metro Cúbico Digital
Visit us:
https://www.facebook.com/MetroCubicoDigital/
https://www.instagram.com/metrocubicodigital/
Studio: Metro Cúbico Digital
Personal/Commissioned: Commissioned Project
Location: Porto
Caxias
metrocubicodigital 3d
June 18, 2018 / in Photoshop / by metrocubicodigital 3dHello this is a twin house project we currently finished for our amazing client Eduardo Souto Moura in Caxias, Lisbon.
The houses are like fake twins destined for two real life brothers.
We thank the participation on this project of our two most recent net work colaborators, Ana Rodrigues and João Carvalho Ferreira.
We hope you enjoy the images.
Studio: Metro Cubico Digital
Personal/Commissioned: Commissioned Project
Location: Lisboa
Rua Maria
metrocubicodigital 3d
June 18, 2018 / in 3dsmax, Corona Renderer, Photoshop / by metrocubicodigital 3dArchitectural commissioned images of a building in the heart of Lisbon.
Studio: Metro Cúbico Digital
Personal/Commissioned: Commissioned Project
Location: Lisbon
Valley
metrocubicodigital 3d
June 18, 2018 / in 3dsmax, Corona Renderer / by metrocubicodigital 3dHello,
WorldCreator2 software practice of a casual full cgi Valley, no where in particular.
Maybe Scotland or Middle-Earth. 😉
Rendered in 3DS Max and Corona.
Textures and close up asset using Quixel and Mixer.
Vegetation scattered with Itoo Forest and WC2 heighmaps used as masks for distribution.
Low clouds created with VolumefogMtl.
Instagram:
https://www.instagram.com/metrocubicodigital/?hl=pt
Facebook:
https://www.facebook.com/MetroCubicoDigital/
Behance:
https://www.behance.net/MetroCubicoDigital
Studio: Metro Cúbico Digital
Personal/Commissioned: Personal Project
Location: Middle-Earth
Serra do Bouro House
metrocubicodigital 3d
June 18, 2018 / in 3dsmax, Corona Renderer, Photoshop / by metrocubicodigital 3dHi all,
Quick job recently developed for Vasco Lima Mayer, in a clear reference to Louis Khan, in the same line series of our previous Casa Galamares.
Corona Renderer 3.0, Maxtrees, Quixel Megascans assets, PGSKIES, and Friendly Shade usage.
Instagram:
https://www.instagram.com/metrocubicodigital/?hl=pt
Facebook:
https://www.facebook.com/MetroCubicoDigital/
Studio: Metro Cúbico Digital
Personal/Commissioned: Commissioned Project
Location: Caldas da Rainha
Bulle II
metrocubicodigital 3d
June 18, 2018 / in 3dsmax, Corona Renderer / by metrocubicodigital 3dImage created for Public Competition Bulle II.
2nd place in the Architectural category.
3DS Max, Corona.
Full CGI.
Studio: Metro Cúbico Digital
Personal/Commissioned: Commissioned Project
Location: Zurique
Quinta da Rocha
metrocubicodigital 3d
June 18, 2018 / in 3dsmax, Corona Renderer / by metrocubicodigital 3dImages order reflects a path in the situation plan, starting in the Hotel views and finishing in Ria house. We were invited by a great group of people to participate in a rural-turism masterplan taken place in Quinta da Rocha, with 200 hectares. In Portugal, it´s located near the Alvor bay, an amazing natural-fishing resort: 37° 7’55.86″N 8°36’18.77″W
Since the environment is a protected area with pre-existing buildings the goal of the images was to show… a non-existing new project. Hard to describe the architectural concept behind this work. Anyway all the 3D nature we selected and placed was oriented by the landscape architect. Its similar to the real situation and direct comparations will be made in a book. An huge amount of different vegetation species was used. It was also important to capture the feeling, smell and temperature of Algarve and respect everyone wishes into the images.
Ideas such as: renew; existent; real; natural; rural; landscape; horizon; path; wild; local materials; modify as less as possible; were taken into consideration. Architecture leadership is from “Menos é Mais”, design by “United by”, landscape by “Outras Paisagens” and images by “Metro Cúbico Digital”.
The work is almost full 3D (we used drone photos for the backgrounds) and was once again created with 3DSMax, Corona and a bit of Photoshop. Totally our record in terms of size and usage of Itoo Forest. In some images, some cool things we used was corona volume material for the soft clouds, vertex paint in the paths, and substance material for the buildings white walls. Corona Sun was the only choice for us. Such a big scene. We are posting half the size of the original images. Originals were 7500px largest size. A book is currently being developed and we hope to be able to share it too soon.
Hope you like it!
Best regards, Jacinto
Studio: Metro Cúbico Digital
Personal/Commissioned: Commissioned Project
Location: Alvor, Algarve
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