Chukwuemeka Melvis Uzoka
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UE5 Cathedral- Kuiopo
This is my 3d rendition of an existing cathedral located in Europe. All assets were created by me except the vehicles which are from Epic Games The Matrix City Sample Vehicles. Modeling was done in Blender, texturing was done using Material Maker, Krita and Blender texturing tools. Rendering and scene setup was done in Unreal Engine 5 using Hardware Lumen and Nanite. Trees and foliage were made using Treeit.
Read more →UE4 Pitch House
This is my 3d rendition of a part of Pitch House designed by Atelier M+A and photography by Jaume Albert Martí and Masaki Harimoto.
Read more →Hackney Shed
This is my 3d rendition of the Hackney Shed designed by Office Sian Architecture. Loved how unique the shed looked so decided to make a rendition of it to study lighting and materials.
Read more →Vacation House
This is my 3d rendition of a small vacation house designed by Hristina Hristova and photograph by Deyan Tomov . I used only 3dsmax and Corona Renderer A6 to make this piece with no post processing. This is the raw render straight out of 3dsmax and I painted all the textures by hand in 3dsmax. No photo textures were used. No HDR image.
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UE5 Cathedral- Kuiopo
This is my 3d rendition of an existing cathedral located in Europe. All assets were created by me...
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Alta Vista House
3D Rendition of the refurbishment of Alta Vista House.
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Architect & Kitty
Architecture and Storytelling
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Siete Coigües House
3D rendition of an architectural project.
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UE4- Interiorxc
Interior space showcased with UE4 using dynamic textures
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S.O.A
Rendition of a building in Sweden
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Apartment CW
Rendition of a scene using Unreal Engine 4.
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Winchester Walk Restaurant
Commissioned project for Restaurant on Winchester Walk
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UE4 Pitch House
This is my 3d rendition of a part of Pitch House designed by Atelier M+A and photography by Jaume...
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Hackney Shed
This is my 3d rendition of the Hackney Shed designed by Office Sian Architecture. Loved how unique...
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Vacation House
This is my 3d rendition of a small vacation house designed by Hristina Hristova and photograph by...
UE5 Cathedral- Kuiopo
Chukwuemeka Melvis Uzoka
December 20, 2017 / in Blender, Unreal Engine / by Chukwuemeka Melvis UzokaTo view the 360 video animations of this project, you can check my artstation here:
https://www.artstation.com/artwork/RyLwrX
or Behance:
https://www.behance.net/gallery/169628725/UE5-Cathedral-Kuiopo
Pls watch 360 videos at highest resolution possible (4k) and turn on loop for the best viewing experience. I sincerely apologize for youtube’s video compression issues while viewing.
Studio:
Personal/Commissioned: Personal Project
Location: Kuiopo
Alta Vista House
Chukwuemeka Melvis Uzoka
December 20, 2017 / in 3dsmax, Corona Renderer / by Chukwuemeka Melvis UzokaThis is my 3d rendition of the refurbishment of Alta Vista House designed by Choza. Espacio de Arquitectura and photograph by Javier Agustín Rojas.
I used Corona renderer and 3dsmax. This is the raw render straight from 3dsmax with no post production.
The scene is full cgi.
Studio:
Personal/Commissioned: Personal Project
Location: Las Sierras de Córdoba
Architect & Kitty
Chukwuemeka Melvis Uzoka
December 20, 2017 / in 3dsmax, Blender, Corona Renderer, Photoshop / by Chukwuemeka Melvis UzokaI decided to sort of tell a story in this piece. An architect gets home to find his kitty has done a lot of work in his working room and decides to have some sleep afterwards. I have always wanted to tell stories using architectural elements. I sculpted and textured the cat in Blender.
Modelled everything except for the leather chair and open book which I could easily do but didn’t want to waste time on, textured them myself as well. Assets were textured using game engine techniques to speed up texturing and make things more streamlined if there is need to export to game engine later. Learnt a lot from this project.
Used 3dsmax and Corona renderer. Photoshop was mainly used for texturing.
I intend to try and tell more stories in future using architecture.
Studio:
Personal/Commissioned: Personal Project
Location: Lagos
Siete Coigües House
Chukwuemeka Melvis Uzoka
December 20, 2017 / in 3dsmax, Corona Renderer / by Chukwuemeka Melvis UzokaThis is my 3d rendition of a project designed by Emil Osorio Schmied and photographed by Fernando Ruz. I used 3dsmax and Corona with no hdr image. The scene is lit with simple sun and corona sky. All textures are handpainted. No photo textures were used. No post processing either as this is the raw render straight out of Corona The scene is full cgi.
Studio:
Personal/Commissioned: Personal Project
Location: Location Valdivia
UE4- Interiorxc
Chukwuemeka Melvis Uzoka
December 20, 2017 / in Blender, Unreal Engine / by Chukwuemeka Melvis UzokaThis is my latest work using UE4 and Blender. Interior scene textures by hand and some photo textures used as well. Majority of the assets were created by me with some assets which are free models modified, cleaned up and textured from scratch.
For this project, I created dynamic textures for majority of the assets which enables clients to play around with colors and mood during projects. Also very useful during skype and google hangout discussions with clients as changes can be made on the fly in real time.
I have included a small demo of how the dynamic textures work at the end of the animation video.
Music by Michael FK – Lighthouse
Studio:
Personal/Commissioned: Personal Project
Location: Lagos
S.O.A
Chukwuemeka Melvis Uzoka
December 20, 2017 / in Blender, Corona Renderer / by Chukwuemeka Melvis UzokaThis was done using Corona Renderer with Blender. All textures were handpainted. Also learnt a faster workflow for painting textures. Raw render straight out of Corona
Studio: Uzoka Chukwuemeka Melvis
Personal/Commissioned: Personal
Location:
Apartment CW
Chukwuemeka Melvis Uzoka
December 20, 2017 / in Blender / by Chukwuemeka Melvis UzokaThis is my 3d rendition of a part of Apartment CW by Cadi Arquitectura with photography by Cristiano Bauce. I used UE4 for this project with a lot of handpainted texturing. Photo textures were also used as well. Blender was used to create most of the assets except a few free downloaded assets which were also modified or altered and textured by hand-painting. I also animated and rigged the assets in the scene.
Studio: Uzoka Chukwuemeka Melvis
Personal/Commissioned: Personal
Location:
Winchester Walk Restaurant
Chukwuemeka Melvis Uzoka
December 20, 2017 / in Blender, Corona Renderer / by Chukwuemeka Melvis UzokaThis is a commissioned project of a restaurant on Winchester Walk by William Matthews Associates, UK.
Corona Renderer with Blender was used for the images. The animated Exterior loop was done with After Effects. Birds are 2d hand drawn animation by myself (yep..I do 2d animation) using Krita. Small post processing using Photoshop. Photo textures as well as handpainted textures by me were usedw for the renders.
Loving Corona with Blender.
Studio: Uzoka Chukwuemeka Melvis
Personal/Commissioned: Commissioned
Location:
UE4 Pitch House
Chukwuemeka Melvis Uzoka
December 20, 2017 / in Blender, Unreal Engine / by Chukwuemeka Melvis UzokaThe purpose of this was to learn and experiment with Unreal engine 4 for archviz. Textures were mostly handpainted with photo textures used as well for this piece. All models were made using Blender and rendered images and animation were from the Unreal Engine viewport. I also modeled, rigged and animated the butterflies in the scene.
Studio:
Personal/Commissioned: Personal Project
Location: Lagos
Hackney Shed
Chukwuemeka Melvis Uzoka
December 20, 2017 / in 3dsmax, Blender, Corona Renderer, Photoshop / by Chukwuemeka Melvis UzokaI used only 3dsmax and Corona Renderer for this piece. Textures are all hand painted and this is the raw render with no post processing done. No HDRI image. Lighting was achieved with a number of lights in the scene. The books are also handpainted as well as the text on them. Textures were hand painted using Photoshop and some textures using Blender 3d painting feature. Viewport Canvas (3dsmax painting feature) was also used for hand painting textures.
Studio:
Personal/Commissioned: Personal Project
Location: Lagos
Vacation House
Chukwuemeka Melvis Uzoka
December 20, 2017 / in 3dsmax, Corona Renderer / by Chukwuemeka Melvis UzokaThis was an exercise for me to work with certain limitations and focus on achieving good quality work and photorealism. I used Viewport Canvas that comes with 3dsmax for all the texture painting. Scene is lit with Corona sun and sky and a couple of lights to achieve good lighting.
Everything was done using just 3dsmax only and Corona Renderer A6.
Studio:
Personal/Commissioned: Personal Project
Location: Lagos
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