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Kenta Kinugawa

ArchitectVisualizer

https://vimeo.com/798636624


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ABOUT ME

Architect CG Artist At work, I am mainly in charge of modeling, look development, and management.

My Top Software

3dsmax
Unreal Engine

UnrealEngine5 House

May 7, 2023 / in 3dsmax, Unreal Engine / by Kenta Kinugawa

This is a self-produced work to learn UnrealEngine5.

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UnrealEngine5 House

Kenta Kinugawa

May 7, 2023 / in 3dsmax, Unreal Engine / by Kenta Kinugawa

I did an independent project to learn UnrealEngine 5.
I believe that the shortest way to learn is to investigate the necessary technology while actually creating the work.
For the building design, I referred to references, but added original elements.
I also design with the golden ratio in mind.
I modelled using 3dsmax.
I then transferred the building data to UnrealEngine 5 using Datasmith.
Materials were downloaded from QuixelBridge.
However, the main concrete and other materials were not enough,
I used SubstancePainter.
Trees, grass and rocks were also created using data from QuixelBridge.
For furniture I used free assets from Epic or modelled it myself.
In UnrealEngine, I use Lumen.
I made adjustments in PostProcess, but did not composite in AfterEffects or other software.

Studio:
Personal/Commissioned: Personal Project
Location: Tokyo

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