Ichigo Hotel
This is a boutique hotel concept that i found among some old sketches of mine. I decided to fully develop it and create the following visuals.
Read more →(Floating) House for a relatively wealthy intellectual
Hello, I'm Julian and I'm architect and CGI Generalist (well, almost). This is one of my personal speculative Projects. Actually, it is the first time I've tried to do a proper visualization of my own designs. The last years I've been too busy modeling and visualizing mostly silly Toys(which paid my bills).I've just moved to London to start a new life and I wanted a consistent portfolio that showcases both my design and visualization skills.
Read more →Ichigo Hotel
JulianMondvalsen
November 8, 2018 / in 3dsmax, Redshift / by JulianMondvalsenI usually think of some emotional theme even for my architectural visuals, sometimes related to old memories.
I’ve always had this gloomy image of an hotel in the early morning, when you usually leave for your flight. The city still dormant but with some sign of life here and there like a passing car..
My personal challenge is not creating the most realistic looking image possible, but create a piece of work capable of conveying atmosphere, familiarity and a visceral sense of place.
Studio: Matryoshka Brains
Personal/Commissioned: Personal Project
Location: Tirana
(Floating) House for a relatively wealthy intellectual
JulianMondvalsen
November 8, 2018 / in 3dsmax, Forest Pack, laubwerk-plant-kits, Photoshop, Redshift / by JulianMondvalsenLately I’ve been using exclusively Redshift for my renders. It’s extremely fast and reliable, but my personal conclusion is that i can’t get the same level of detail and realism as a CPU based render like Vray. This Is not necessarily bad, the final images can be still artistically rich and interesting if you know what you’re doing. Realism is not everything! In my case, i did the best i could considering my time was limited. Some details could have definitely been better, but i had to compromise. Nothing really special in my workflow: Modeled and textured in 3ds max, used Polygon Textures, Forest pack+Laubwerk for the vegetation and marvelous for the soft parts. I’ve designed and modeled most major interior assets like the Couch, bed, Tables, kitchen ecc.Some color adjustments in photoshop. The exterior scenes are fully CGI.
Studio: Matryoshka Brains
Personal/Commissioned: Personal Project
Location: Imaginary
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