Small study on colour and composition using the principles outlined by the great Gleb Alexandrov on utilising and modelling primary, secondary and tertiary model details. Also an excuse to model the stool and utilise Blender 2.79’s new PBR shader and cycles denoising feature. All modeled in Blender and rendered in Cycles with some lighting refinement in PS CC.
Studio: SLT
Personal/Commissioned: Personal
Location:
Subway entrance
JJMCG
November 14, 2017 / in 3dsmax, AutoCAD, Corona Renderer, ZBrush / by JJMCGThis image was created last year as an experiment in creating a decent quality image using less than 30,000 polys (total came to around 22,000). The model geometry is fairly simple in nature, modeled primarily from half a cylinder and a cube at the far end, as well as a plane manipulated to look like steps. The low poly model was compensated for by having quite intricate texturing applied to it to give the desired effects. (I would insert an image of the shader tree, however I have since lost the project to a crashed hard drive). Obviously Photoshop played a part in inserting the people, but other than that and some adjustments to the contrast the post production for this was minimal.
Studio: JJMcG
Personal/Commissioned: Personal
Location:
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