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Jake Williams

Creative Manager - WeWork

https://jake_williams.artstation.com/


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My Top Software

3dsmax
Corona Renderer
Forest Pack
Photoshop
RailClone
Revit
V-Ray

After The Flood - Hong Kong

June 20, 2017 / in 3dsmax, Corona Renderer, Photoshop, RailClone / by Jake Williams

My latest work created for the Kitbash Cyberpunk competition.

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After the Flood: Miami

June 20, 2017 / in 3dsmax, Corona Renderer, Forest Pack, Photoshop, RailClone / by Jake Williams

This piece was inspired by the thought of future cities being flooded due to Climate Change. In this instance, Miami. How will the cities and people adapt? Will they abandon their homes or will they redesign and re-inhabit?

Read more

Caltrans 2094

June 20, 2017 / in 3dsmax, Corona Renderer, Forest Pack, RailClone, Revit / by Jake Williams

'Caltrans 2094' depicts a dystopian version of Los Angeles where America's automobile industry is still crippling the environment.

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Capri Getaway

June 20, 2017 / in 3dsmax, Corona Renderer, Forest Pack, V-Ray / by Jake Williams

Capri Getaway

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WeWork Visualizations

June 20, 2017 / in 3dsmax, Corona Renderer, Forest Pack / by Jake Williams

A collection of work produced for new WeWork location openings within the past 12 months.

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Wework Visualization

June 20, 2017 / in 3dsmax, Corona Renderer, Forest Pack / by Jake Williams

A collection of work produced for new Wework location openings within the past 12 months.

Read more

Valley of Clouds

June 20, 2017 / in 3dsmax, Corona Renderer, Forest Pack, Photoshop / by Jake Williams

The Valley of Clouds project began as an exploration of Corona's volume material and trying to achieve the feeling of flying above a foggy city hidden in the mountains.

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933

After The Flood - Hong Kong

My latest work created for the Kitbash Cyberpunk competition.

0

515

After the Flood: Miami

This piece was inspired by the thought of future cities being flooded due to Climate Change. In this...

0

1098

Caltrans 2094

'Caltrans 2094' depicts a dystopian version of Los Angeles where America's automobile industry is...

0

89

Capri Getaway

Capri Getaway

0

4724

WeWork Visualizations

A collection of work produced for new WeWork location openings within the past 12 months.

0

1743

Wework Visualization

A collection of work produced for new Wework location openings within the past 12 months.

0

1474

Valley of Clouds

The Valley of Clouds project began as an exploration of Corona's volume material and trying to...

After The Flood - Hong Kong

Jake Williams

June 20, 2017 / in 3dsmax, Corona Renderer, Photoshop, RailClone / by Jake Williams

My latest work created for the Kitbash Cyberpunk competition titled ‘After The Flood – Hong Kong’. Heavy inspiration taken from Blade Runner, Ghost in the Shell, and many others from the “cyberpunk” genre.

Studio:
Personal/Commissioned: Personal Project
Location: Hong Kong

After the Flood: Miami

Jake Williams

June 20, 2017 / in 3dsmax, Corona Renderer, Forest Pack, Photoshop, RailClone / by Jake Williams

This piece was inspired by the thought of future cities being flooded due to Climate Change. In this instance, Miami. How will the cities and people adapt? Will they abandon their homes or will they re-design and re-inhabit?

Studio:
Personal/Commissioned: Personal Project
Location: Miami

Caltrans 2094

Jake Williams

June 20, 2017 / in 3dsmax, Corona Renderer, Forest Pack, RailClone, Revit / by Jake Williams

‘Caltrans 2094’ depicts a dystopian version of Los Angeles where America’s automobile industry is still crippling the environment.

Studio: Jake Williams & Rogelio Mercado
Personal/Commissioned: Personal
Location:

Capri Getaway

Jake Williams

June 20, 2017 / in 3dsmax, Corona Renderer, Forest Pack, V-Ray / by Jake Williams

My recent submission Capri Getaway for the Evermotion competition was a unique challenge to say the least. I was inspired by a recent trip to the Amalfi coast and wanted to push Corona Render to make a sea water shader to replicate the clear blue water of the region. Due to some limitations of Corona I also used a secondary Vray scene to help with some parts of the image. This included the setup of Phoenix FD for displacement on the water which was then transferred back to the Corona scene for the final render. I had never attempted an approach like this before but I’m glad it came together in the end because there were a few moments of doubt when I wasn’t sure how I would bypass some issues. Moving forward I’m excited to seeing how Chaosgroup can bring these two render engines together for easier collaboration in the future.

Studio: Jake Williams
Personal/Commissioned: Personal
Location:

WeWork Visualizations

Jake Williams

June 20, 2017 / in 3dsmax, Corona Renderer, Forest Pack / by Jake Williams

Together with the 3d Visualization team at WeWork HQ, we are proud to share a collection of some of our favorite work from the past 12 months. These images represent WeWork’s rapid global expansion with locations across the globe from Colombia, to Paris, to Australia, and everywhere in between. Our team has the opportunity to provide images which help bring awareness to these ones of a kind office spaces that are being opened on a monthly basis around the world.

Studio: WeWork Visualization
Personal/Commissioned: Commissioned
Location:

Wework Visualization

Jake Williams

June 20, 2017 / in 3dsmax, Corona Renderer, Forest Pack / by Jake Williams

Together with the 3d Visualization team at Wework HQ, we are proud to share a collection of some of our favorite work from the past 12 months. These images represent Wework’s rapid global expansion with locations across the globe from Columbia, to Paris, to Australia, and everywhere in between. Our team has the opportunity to provide images which help bring awareness to these one of a kind office spaces that are being opened on a monthly basis around the world.

Studio: Wework Visualization
Personal/Commissioned: Commissioned
Location:

Valley of Clouds

Jake Williams

June 20, 2017 / in 3dsmax, Corona Renderer, Forest Pack, Photoshop / by Jake Williams

The Valley of Clouds began as an exploration of Corona’s volume material and trying to achieve the feeling of flying above a foggy city. I wanted to push the boundaries of the volume shader to see if I could get a result that I hadn’t seen before. I started by building city blocks of night buildings from evermotion and then painstakingly adjusting the parameters of the fog material and surface modifiers to get a good result. Once I had the cloud material in place the rest of the scene evolved into a dreamy mountain landscape to further push the narrative of stumbling a hidden futuristic city hidden in the valley.

Studio:
Personal/Commissioned: Personal Project
Location: ?

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