Starting off modelling basic props such as simple building structures, mail box etc. Some other models were imported into 3ds max and the renderer of choice was keyshot. This was to speed up of the workflow and meetup with the challenge’s deadline owing to my late participation.
For the materials in the scene, I figured this will be an opportunity for me to delve deeper into Keyshot’s material graph system. The procedural texturing process in this case, served as a study. Though creating overly complex materials was not intended for this project.
Cut outs of trees, plant life in general and people were to be used in the composting stage (in Photoshop) of the project.
Though a few props were placed in the scene, there was the challenge deciding what prop would be of cultural and social relevance to the surroundings of the building. Searching for reference photos of the school itself was a tedious affair; asking questions if a car within the school’s premises would be appropriate and the type of outdoor furniture would suit its surrounding.
So I opted for less of the props risking my scene to tilt towards being ‘bare’ in a manner of speaking.