After looking at photos of the project, I developed a vision and color pallet in my head. I wanted minimalist almost monochrome cold image with the corten facade being the warmest element. I decided to go with cloudy almost overcast mood.
After deciding on mood, I roughly gave materials to scene, because I believe it is difficult to judge light by clay model. I picked and HDRI map from Vizpark collection, with overcast skies and sun seeping through clouds.
I had extra challenge due to time limits. When I started, I had only 3 day to complete this image. So I couldn’t afford to detail very wide area. This pushed me to search for good composition with less visible area, but still being visually rich and compelling.
After setting light and angle, I detailed materials. The hero material, is for sure oxidized panels. I created procedural texture based only on two bitmaps. Stains of oxidation and burnt out areas are controlled by specially dedicated splines, i.e. they are parametric. I also paid attention two variations on the ground, filled in interior to give lively
feeling.
In postproduction and color correction, I remained loyal to the main idea, realistic but minimalist colours with cool feeling.
Overall, although the process was really fast and intense, I liked working on this project. It forced me to find different ways of expession in an already well defined project with every possible photoshot available. So finding a different approach was a good challenge.
I hope you enjoy my image and good luck to all!