well, i think the most important and difficult part of this project is material of facade. i love to render everything in realistic ways and physical base, so i’m thinking about substance painter for creating material of facade because of power of procedural. so i had to fix few issue of modeling to be suitable for unwrap, and i did it again to be ready for import in substance.
and after import i did really simple test for the material and dirt.as i said this part is the most difficult section of this project so i have to do some test 🙂