Teaser : Making of Koncept by Pikcells – Post Production Breakdown
I’m trying something new here. A making-of Pikcells Best of Week 10/2105 project is in the making and Richard Benson sent me this great breakdown video I’d like to share with you all right away. The article is scheduled for next week, but seeing this you might have questions I would love to slide in as we prep it all up.
This exterior work was done to show off Pikcells client’s external cladding products. They had to design each building from scratch, which they say was fun. Everything is CGI, only photography is the skies. The client wanted to show that the products were all weather ready so Pikcell got to play with some nice moody skies, rain and fog.
Any question you may have about the making-of this project, please ask in the comment section below!
Can’t wait for this!
Can’t wait for this!
Modeled and rendered with?
Modeled and rendered with?
Ohh – They are also looking for new talent! so if you fancy working at Pikcells doing such cool stuff : http://jobs.ronenbekerman.com/jobs/digital-artists-all-levels/
Ohh – They are also looking for new talent! so if you fancy working at Pikcells doing such cool stuff : http://jobs.ronenbekerman.com/jobs/digital-artists-all-levels/
They use 3ds max + V-Ray
They use 3ds max + V-Ray
really stunning… almost perfect 😀
really stunning… almost perfect 😀
Very great job! Please tell us something about the principles of post production.
Very great job! Please tell us something about the principles of post production.
Textures are incredible! They come from a website or these are photos taken by the artist?
Textures are incredible! They come from a website or these are photos taken by the artist?
Great, no comments -everything is perfect, actually would like to know settings even am being quite at professional level still, and post processing detail too if it is possible.
any word on when the full ‘making of’ will be released?