Amazing 3d Maps Created with Maya XGen and a Single Primitive
Super inspiring visual experiments by 3d artist Lee Griggs using Maya XGen and the Arnold Render Engine. All it takes is a simple beveled cube or a sphere and a texture map. Simple, Amazing! Would be great seeing this done on 3dsmax with Forest Pack.
Lee is currently working for Solid Angle as a technical author and you can find more information about this specific technique and more on his website and visiting the specific articles listed below too :
- Animating Abstract Patterns
- Scaling Spheres Uniformly using Expressions
- Controlling Primitives with a Texture Map
Here are a few more actual size crops :
and the set :
This work went into my Generative / Procedural / Random board on Pinterest. I invite you to follow me and see what other great things I’ve curated there for some time now.
would be interesting to 3d print something like this…
Avihay Bar Indeed it will!
Wonderful! They look like alien terrains..
It didn’t take long 😉 here’s Bertrand Benoit attempting this with Forest Pack lighting it with Peter Guthrie’s HDRI Skies – http://www.ronenbekerman.com/peterguthrie-hdri-shop
One more…
See it on Bertrand’s site – http://bertrand-benoit.com/blog/2014/08/07/griggles/
Great HOW-TO Video on doing this type of Visual with 3dsmax + Forest Pack + V-Ray is up on the blog – http://www.ronenbekerman.com/forest-pack-texture-distribution/