I’ve followed Jeff Patton’s blog for some time now and he posted the first of three articles about the use of iray in 3d exterior architectural visualization scenes. Most of you probably know Jeff’s work by now. He’s doing a lot CG cars visualizations, but also archviz using mental ray mostly and has some great tutorials available via thegnomonworkshop.com if you are interested, But what interest me the most is his use if the new iray render engine in his work and what he has to share with us about it. In this new series he showcases the use of iray in a much more common architectural 3d rendering work scenario and how it plays with the current shortcomings of GPU on-board memory. I recommend you all to follow this series and i’ll make sure to plug it here so you do!
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