Making of House Gepo
Wittaya Wangpuk won best of week 41/2015 with this incredible photo-real 3d recreation of House Gepo by Open Y Office. Wittaya did not try to recreate it 100% like the original, but it sure has the overall look and feel as well as the photographic feel to it. He followed almost every real shot that was made for this house, and today I’m happy to share the making-of this scene. Enjoy!
Introduction
Hi all!
I have been following Ronen Bekerman’s blog for years and gained a lot of knowledge about working process and techniques from various fantastic artists with the goal of making images look more realistic.
With great pleasure, please allow me to present this Making Of on this blog.
Concept & References / Inspiration
I always love to see the manifestation of buildings revealed in the nature. Searching for inspiration and references on the Internet took me months. I was looking for the ideal project for my personal project purposes. My eyes eventually landed on House Gepo by Open Y Office, which is the kind that matches with my initial thoughts and imaginations in my mind for months.
Basic 3D Scene Setup
Here are the gamma and unit setup I used.
3D Modeling
The modeling is quite easy thanks to the modern style of the building, which is focusing on using nice materials and simple geometries.
I only used editable poly modeling methods.
3D Environment
The most important thing regarding the ground here is the imperfection of it.
I separated the ground into 3 areas and then I used meash smooth and paint deformation to make the ground a bit more realistic.
The Vegetation
The plants I used are from various companies like VIZPARK, HQPlants, Evermotion and iCube.
I used Object Paint and MultiScatter to make the plantation, there are 10 different cameras in the scene. So plantation is quite important to create realistic tree shades.
Trees & Bushes
I used Object Paint to plant trees and shrubs by randomizing the rotation and scale to lessen the repetition.
Grass on the first part
Various grass models have been assigned in this scene.
Grass on the second part
Gravel on the third part
The final image of the grass after using MultiScatter…
Texturing
Concrete texture…
Wood texture…
Ground texture…
All of concrete, wood and ground textures I used are from CGTexture I modified some of them in Photoshop.
To make the plantation look realistic I adjusted the texture by using color correction
Lighting
I used V-Ray dome and V-Ray direct light in this scene.
V-Ray sun had also been set, but then I found that V-Ray sun is a little hard to control. So in this project I tried Direct Light which turned out very impressive to me.
I can just move the sun to make different shades.
Rendering
Here are my V-Ray settings.
Post Production
For post-production I only adjusted contrast and color balance to make the images look photo realistic as possible…
The Final Images
Thanks for reading, I hope this “Making Of “could help you 🙂
Witta Wangpuk.
perception of vegetation is amazing ! nice
I know a vizpark tree when I see it!
has already that CG style… there are better birch trees on the market i think… without the tree in the middle it will look better…. thx for making of
Very nice landscape/vegetation work!
Hello, great work ! thanks for sharing.
Thank you Ronen! You have no idea how much I appreciate you posting my work on your blog! I am deeply grateful 🙂
Awesome! thanks!
Great Project and some seriously GREAT grass! Nice one.
Awesome blog. I enjoyed and Love what you’re doing here, Thank you.
My Projects@ http://www.pixarch.net
Great renders !!
Rendered on the PC or on the render farm? What are the parameters of your computer (RAM, processor)?
I always find nobody gives away their glazing secrets.
PiotrLabeda I also want to know. there’s a bunch of different trees. So, an overview of the system would be really helpful! Cheers, Great render!
PiotrLabeda ,SarfarazYeaseenAbdullah I have i7-3820 @3.6GHz —32Gb for Ram 🙂
Perfect work…nice light…great vegetation work. Could you share the glass material? Thanks for making of!!
yes please post glass settings for double reflection and rendertimes, great job.
Can You attach the settings for glass material? Its awesome.
Thanks in advance
Very nice work with the project and making of, but what I really miss is that glass work 😀
Awesomeeeee !!
Sorry for the late replied guys, I was busy 🙁
Here is the setting of glass material (which is quite basic)
Thank you for all comments!
I am not sure I am missing something but I cant find the the settings for the glass material. Any help is much appreciated.
Hi, could you post your glass setting please .thanks
Paul
Cant see the glass material.
There is something not quite right with this making of. Followed every step and the scene is not even lighted the way it should be.